GiRL2501 by braingale

[raw]
made by braingale for LD24 (JAM)
a collaboration between John Sandoval, mooosh, Jack Sanders(BlueSweatshirt), and PostPre, of http://braingale.net

play as a smokin hot tsundere shoujou on her journey to teach a self-autonomous cyber lab AI what being sexy's really all about B)

~how to play~
WASD - move
LMB - shoot
RMB - overdrive

Collect injectors to mutate your shots in neat ways!
Using overdrive shots will turn your heart black. You can only overdrive if your heart is colored!

~known bugs~
-player can get trapped in a room with no way out (very rare)
-enemies sometimes spawn as inactive

!!NOTE!!
It has been reported that this game runs well under WINE, if you're not on Windows and still want to play the game, definitely try that out.

Ratings

Coolness 46% 618
Overall(Jam) 3.49 52
Audio(Jam) 3.89 19
Fun(Jam) 3.33 60
Graphics(Jam) 4.43 15
Humor(Jam) 2.54 100
Innovation(Jam) 2.64 164
Mood(Jam) 3.24 63
Theme(Jam) 2.93 108

Feedback

dr_soda
28. Aug 2012 · 02:09 UTC
Those are some really snazzy graphics and some excellent UI work. The audio is really great too, and helps sell the mood. I found the controls a bit twitchy though, as the girl was a bit stiff while the screen a bit too fast to overcompensate for your mouse's position.
chipcaramel
28. Aug 2012 · 02:16 UTC
I had a lot of fun with this one. Thanks for the entertainment!
FrederickK
28. Aug 2012 · 02:31 UTC
Wonderful!
clavicarius
28. Aug 2012 · 06:00 UTC
Nice graphics. Getting stuck on walls while running around makes me want to kill myself.
axcho
28. Aug 2012 · 06:04 UTC
Sadly all I got was audio and a bunch of vertical lines of various colors. I'm guessing it's my computer's fault.
evilseanbot
28. Aug 2012 · 07:03 UTC
I liked the bright colors and the pink blobs of doom.

I think the explosions were too loud for a game where everything could be exploding all the time.
hamster_mk_4
28. Aug 2012 · 07:19 UTC
This is a wonderfully polished game, but some times my shots would bug out on me. Also the finite amount of health was a bit of a let down.
ratking
28. Aug 2012 · 07:54 UTC
Very nice, graphics and sound and mood are great!

I spotted a bug, though: My projectiles collide with the bottom end of the wall. So when I stand in front of a wall, I don't even shoot.
eigenbom
28. Aug 2012 · 07:57 UTC
Pretty sweet!
juaxix
28. Aug 2012 · 08:57 UTC
You rules with graphics, and the sound, are you recording the voices with fx?? lol
:)
aschearer
28. Aug 2012 · 09:13 UTC
Great graphics somewhat boring gameplay. Biggest problem, as others have noted, is movement felt very floaty. Other than that, I never really felt any challenge or thrill. I would like to see you evolve the gameplay so battles are more intense and perhaps throw in some puzzles in between to keep the player's interest.
Grouflon
28. Aug 2012 · 10:28 UTC
Graphics and audio are very good work !
I don't find the game very related to the theme, and the explosions hurting you from so far or the bullets blocked by the bottom of the walls are a bit of a funkiller.

Anyway, the game is fun but may lack some kind of goal to keep you playing for a long time.
berareu
28. Aug 2012 · 14:13 UTC
The presentation and the artwork are awesome and I like the AI's voice. The gameplay is good too but flawed by too many bugs like others said. (for example after dying I spawned in the middle of a wall...) Needs some work but good game!
ekunminnowbash
28. Aug 2012 · 16:45 UTC
Graphics were loaded funny, all I could see were bands of color, but the sound and music was real nice :O
Eniko
28. Aug 2012 · 18:20 UTC
Really great graphics and audio, pretty solid fun, but the gameplay could've been more interesting. Especially once you get a few evolutions, you just fire the big shot and it bounces so far everything around corners dies. The default shot didn't seem to have much of a point to it.
tripleVisionGames
28. Aug 2012 · 20:56 UTC
Great graphics, struggled a bit with the controls but otherwise really well put together.
mohammad
28. Aug 2012 · 22:44 UTC
why was one of the tags "sex"?
Kali Purr
29. Aug 2012 · 01:09 UTC
I can't play this because I'm Mactose intolerant. But I checked out the music, and it's pretty dope. I'm definitely keeping track of your soundcloud!
GreyShock
29. Aug 2012 · 07:17 UTC
Good job! High quality game with no doubt. Nice art and music. I like the mutation system. I wuold by great with more objectives rather than just killing around. Great game, anyways :)
SaintHeiser
29. Aug 2012 · 14:32 UTC
Good game! I impressed with visuals! Gameplay good too. But some bugs looking annoying for this game (some bullets stack in the walls). Anyway, good work!
Kinokochan
29. Aug 2012 · 20:42 UTC
Loved this game!
I'm not sure if there was an end-goal, but slowly tormenting the AI was enough to keep me happy.

As others have said, the graphics and UI are excellent, and the audio work is amazing.
Can I only attack robots/drones if they are active? I'd often fire at one repeatedly and nothing would happen. That's the only thing that stood out as odd.

The pacing of the AI's comments was the best part for me! She has some great lines. :3
kato9
29. Aug 2012 · 22:35 UTC
Damn! This looks super cool but unfortunately I'm on a mac so I can't play it :(
Leebo86
29. Aug 2012 · 22:57 UTC
Obviously dripping with visual and audio polish, but the combat didn't stand out too much. I scored low for theme because mutation alone isn't really evolution, it's just one part of evolution, but that seems to be a pretty common shortcoming.
ConflictiveLabs
29. Aug 2012 · 22:59 UTC
Nice game, love the graphics... the collisions may need some work, but overall is great!
Andrew
29. Aug 2012 · 23:04 UTC
Cute roguelike, but the environmental collisions take most of the fun out of it.
Zanzlanz
29. Aug 2012 · 23:18 UTC
Yes I got trapped in a room also :)
Really great graphics and audio. Everything else is alright, but time and work can help that. Good job!
mohammad
29. Aug 2012 · 23:35 UTC
i cant open this because its a .RAR file.
can you change the file type?
matthias_zarzecki
29. Aug 2012 · 23:37 UTC
Impressive! Love the graphics, sound and pseudo-japanese vibe :) Nice work on the interface aswell :)

The level-design is a bit confusing, though. The rooms are hard to pick apart, and the close cam-height means we can never see past the current room, so it becomes running around at random.

Oh, and it's possible to get behind the walls into the void when reaching the lower level-border

Still, good work!
Kassoon
29. Aug 2012 · 23:48 UTC
hee, I liked the No More Heroes style UI. A little bit of coding jankiness, but cool art and neat idea!
Mach60KAS
30. Aug 2012 · 00:04 UTC
I have to say, this game's really awesome! The colour palette works great, and the UI and graphics have a slick, futuristic feel to them - it works fantastically! The music for the game adds to the action, it's well composed. :) It's a little weird when your shockwaves get caught on a wall, or when the music stops playing though. Fantastically done! :)
ramoncb
30. Aug 2012 · 01:59 UTC
So cool! Love the pixel-art and music =)
Just the explosion sound I think way too loud xD
Ragzouken
30. Aug 2012 · 14:21 UTC
Audio and visuals are great! Movement seems too fast, and the player hitbox against the environment is bigger than I expected, which made me hit walls a lot.
CapGrip
31. Aug 2012 · 02:21 UTC
I quite liked the game, the graphics are very well finished. The use of capsules with bodies at the beginning of the game reminded me a little of our own game, where we use the concept clones.
marudziik
31. Aug 2012 · 10:06 UTC
Wow, really polished. As someone stated before, level design could use a little work, but overall, it's a great entry. Love the graphics and audio.
BrothersT
31. Aug 2012 · 23:41 UTC
Very nice presentation. Excellent graphics and sound. Lots of effort has obviously gone into this game, and it shows! We played for quite a while, until we ran out of life and started back at the beginning; what's with that? We were searching and searching for some kind of life restoration, but our life just gradually trickled away. We would have played for longer, had the game gotten a bit harder over time (it actually got a lot easier over time), and if we'd managed to restore our life.
tigerj
01. Sep 2012 · 03:43 UTC
Lots of fun, a solid game. Nice job.
Dietrich Epp
02. Sep 2012 · 11:30 UTC
Nice, reminds me of roguelikes! Can't figure out how to heal....
DaveDobson
02. Sep 2012 · 19:13 UTC
Really great animation, graphics, sounds, and gameplay. Among the best I've seen in 60+ games rated. The only drawback is that there doesn't seem to be much of a point to it all that I could find, although it was fun running around picking up different shot types. Some of the shot collisions didn't seem to make much sense; I think that was probably the isometric perspective in what was otherwise a maze environment. But very impressive - nice work.
Erephy
03. Sep 2012 · 09:46 UTC
Quick question: Is there a referance to Ghost in the Shell in the name of the game?
samoojamies
03. Sep 2012 · 15:37 UTC
Overall very good game, but maybe lacks some variety. Also I died easily because I couldn't find more health. Professional audiovisually.
ButtercupSaiyan
04. Sep 2012 · 01:52 UTC
It's very pretty, great UI, satisfying when enemies explode. Succeeds where some games aren't even in the running as "good" It's hard to figure out where to go.

Those tight corridors really work against this game's worst feature: how hard it is to turn and how slidy forward motion is.
Miltage
15. Sep 2012 · 12:56 UTC
One of the better ones I've played. Graphics, audio, gameplay were all really top-notch. Fantastic work!
Incredible Ape
16. Sep 2012 · 18:53 UTC
Nice graphics and audio. The security system VO was pretty entertaining too.

Couple bugs I haven't seen mentioned. First, the girl's animations don't seem to kick in until you begin shooting. Second, because of the angled perspective and the way your bullet collisions seem to work your shots don't go anywhere if the character is standing "on top" of a wall.

Also, the controls are also really loose.

Otherwise, nice job.
azurenimbus
17. Sep 2012 · 22:39 UTC
Very impressive.