RE-evolution: The Legend of Hopper by andreyin
Controls-
Arrow keys: Move
Z: Jump
X: Shoot spears
C: Use Shield
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EDIT2:
Most of it is fixed now! Press C to use the shield! Sorry for the bad ending, I have to go to college and there's no time!
EDIT: I've changed my game to a Jam entry (I hope that's not against the rules), so I could add a shield in the game. It was already programmed, I just decided to take it away at the last minute because you could basically beat the whole game in seconds without ever getting hit, using it. But then, I was tired as hell and couldn't think of a better way. Only now I noticed that I could make the char unmovable, while he is using the shield hahaha.
---
Finally it's done!
It was supposed to be much bigger, but we all know how things work out in jams like these, right? Hahaha.
I apologise for the blurry houses in the screenshot, I don't have a videocard (mine broke a couple days ago) and the on-board one I'm using doesn't have Webgl, so some things won't display correctly. Also the FPS is crazy in here. But at least it's done! There was a shield but I had to remove it at the last minute, because it made the game too easy (you could just press and hold and go through all of the game).
Arrow keys: Move
Z: Jump
X: Shoot spears
C: Use Shield
---
EDIT2:
Most of it is fixed now! Press C to use the shield! Sorry for the bad ending, I have to go to college and there's no time!
EDIT: I've changed my game to a Jam entry (I hope that's not against the rules), so I could add a shield in the game. It was already programmed, I just decided to take it away at the last minute because you could basically beat the whole game in seconds without ever getting hit, using it. But then, I was tired as hell and couldn't think of a better way. Only now I noticed that I could make the char unmovable, while he is using the shield hahaha.
---
Finally it's done!
It was supposed to be much bigger, but we all know how things work out in jams like these, right? Hahaha.
I apologise for the blurry houses in the screenshot, I don't have a videocard (mine broke a couple days ago) and the on-board one I'm using doesn't have Webgl, so some things won't display correctly. Also the FPS is crazy in here. But at least it's done! There was a shield but I had to remove it at the last minute, because it made the game too easy (you could just press and hold and go through all of the game).
| Web | https://dl.dropbox.com/u/2383513/Hopper_FINAL_4/index.html |
| Source | https://dl.dropbox.com/u/2383513/Hopper.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15858 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.34 | 77 |
| Audio(Jam) | 3.30 | 74 |
| Fun(Jam) | 3.24 | 69 |
| Graphics(Jam) | 3.69 | 79 |
| Humor(Jam) | 2.38 | 119 |
| Innovation(Jam) | 2.69 | 152 |
| Mood(Jam) | 3.44 | 38 |
| Theme(Jam) | 2.72 | 143 |
The aesthetics for the game are enjoyable however. If you reduce the enemies health just a bit then maybe the game will be a bit more fun!
Otherwise, nice pixel style and animation. Music and sounds fits. I will play it again when I will have some time.
Remarkable are the detailed graphics (e.g. no trees in the background after the impact)
Even though it was hard, it was quite fascinating (I like challenging games). Well done :)
Basically I managed to complete/break the game by running past everything with my shield, finished it in under 3 minutes on my first play-through. The only reason I found this bug is because the enemy wouldn't give up ground when I was chasing him to get closer to spear him to death, after that I realized shield = OP.
Sadly, the game is just too hard! Checkpoints (right at the beginning of the cave) and way less health for the enemies would really fit this well.
I almost made the same mistake on my own game but luckily noticed how my girlfriend was constantly raging while trying to beat the game so i toned it down quite a bit in the end.
I vote for a post-compo so i can see the credits! ;)
You can play with a shield right now, by pressing the C button. I'll fix everything and upload the final version in a few minutes.
I really liked the atari-art style :} want to play it now :D
Oh well, I'll try to fix it now.
I found it way too hard right on the beginning, but for some reason i freaking loved your game, it just clicked. Maybe it's because of the difficulty, lol!
I have a suggestion, though. Could you create a checkpoint when you die or something like that? It's kind of a drag having to watch the cutscene over and over again when you die. I believe if you do that, the feeling of frustration when dying will decrease a lot, ending up on people playing your game for more time, and enjoying it more!
By the way, I loved what you did on the beginning cutscene... forcing the player to explore to see something happen, great job. I did something similar on my game, I'd love if you could check it out if you have some time!
Great job! Cheers!
The game in Opera runs with some graphics bugs.
Greetings from Brazil! \o/
hard to play
cool entry !
What happen ?
The graphics are pretty, the animations looks darn good, and the enemies are mysterious and alluring. Throwing the spear to the left was a bit off, I don't think you flipped the image until it was already visible so it has a noticeable wobble as it turns around to face the direction it is traveling.
That ending... so existential! xD
And no, Uboa isn't in my game. :P
But why are the enemies in black boxes? Is it normal or a bug ? :)
Thought the graphics were great!