Adaption by Puzzlem00n
I have no right to call this game my own. This game is your game. It evolves into what you want it to become.
That is, assuming you want it to be one of four distinct and pre-chosen genres.
Yes, that's right. This game is four games in one, although they all branch off the same beginning. Depending on how you try and control the game, the game will adapt to, in a way, fit that control scheme, mimicking how evolution is in direct response to the surroundings the subject is dealing with. In other words, the game is a creature, and you are its environment.
I suppose the goal is to try and find all the evolutionary paths, some harder to find or beat then others, and win at them. So do that. (Hopefully, you can beat all of them this time. Don't worry, I've tested it more than Empty. Meaning I've tested it.)
That is, assuming you want it to be one of four distinct and pre-chosen genres.
Yes, that's right. This game is four games in one, although they all branch off the same beginning. Depending on how you try and control the game, the game will adapt to, in a way, fit that control scheme, mimicking how evolution is in direct response to the surroundings the subject is dealing with. In other words, the game is a creature, and you are its environment.
I suppose the goal is to try and find all the evolutionary paths, some harder to find or beat then others, and win at them. So do that. (Hopefully, you can beat all of them this time. Don't worry, I've tested it more than Empty. Meaning I've tested it.)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.63 | 207 |
| Audio(Jam) | 2.24 | 174 |
| Fun(Jam) | 2.27 | 215 |
| Graphics(Jam) | 1.70 | 266 |
| Humor(Jam) | 1.72 | 197 |
| Innovation(Jam) | 3.41 | 46 |
| Mood(Jam) | 2.23 | 207 |
| Theme(Jam) | 3.00 | 89 |
Some feedback:
- Good, that you indicate the unlocking of a secret with playing the music.
- In the mode where you can fly around, there should be moving possible without pressing an arrow multiple times (especially by the distances you must travel in one direction).
- Add tips into the game.
- Try to make a post-compo-version where you change the rectangles with sprites of animated characters and ground; make a background
- In my opinion, the jump and run part needs more speed (in moving and falling of the character).
-Yeah, I'm glad I added that myself. It definitely gives it some more gratification to the player.
-That "flying around" you're talking about is actually meant to resemble a turn-based RPG. So, it was meant to be like that. Of course, it wouldn't be as annoying if the map were smaller and it took less work to traverse.
-This is the one thing I don't quite agree with. When I first thought of the idea, the vision was leaving the player all alone to figure it out, thus making the experience more pure. Although, I do think making them a bit more obvious to locate would help.
-I was going to include a background of star-scrolling in the shmup part (which it doesn't seem like you've found yet) but time was against me. The main purpose of leaving it as rectangles was to make the identity of what you were looking at more ambiguous, as to make it easier to turn it into other games. Of course, this was decided upon in very early stages, when the rectangle was not even always going to be a player (I was planning to have a point-and-click adventure where clicking the rectangle would show it was actually a keycard) but at this point, it doesn't make as much sense. Perhaps I could have the rectangles stay in the beginning, but upon changing the game, the graphics would "glitch" into that genre? That would be cool.
-I know, and 'tis a burden I must carry. It's a long story as to why I couldn't fix that, but it's a dumb one, too, so I'll see what I can do.
Music is IN-YOUR-FACE!!
Nice!
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/mpg123.framework/mpg123
Referenced from: /Users/USER/Downloads/*/Placeholder.app/Contents/MacOS/love
Reason: no suitable image found. Did find:
.../Adaption for Mac/Placeholder.app/Contents/MacOS/../Frameworks/mpg123.framework/mpg123: file too short
I'm not sure what about it is intense, but heck, I'll take it!
Also, it turns out I accidentally kept the name of it "Placeholder.app" like my last game. That's also fixed now.
What I should really being doing is porting it to web...
I just played 3 of the modes, and in all 3 the movement seems to be the biggest issue with the game. In all those 3 modes (couldn't figure out the mouse one) it felt slow and unnatural.
Apart from that I love the concept of playing different types of games depending on how you make your first move. Could provide for some very interesting gameplay.
Nice concept. I especially liked the discrete movement branch where you flipped the mechanic on it's head after getting the weapon. I think that idea actually fit the name/theme better because it was one environment but finding the weapon totally changed the way you approached it and you suddenly had to adapt.
I agreed with Aceria at first about the slow controls in the platformer branch, but actually if the controls were more 'normal' it would have just been another platformer. As it is I found myself actually having to learn something new and think about what I was doing.
The other two were ok but not quite as fun. Good job overall :)
I like the concept of your game - one of the first I've seen where the game itself evolves. Cool. I wish you wouldn't have to press the arrow keys constantly in the mode where you go kill all the things though. I get that's part of the evolution I suppose, but it kinda hurts my fingers. The platformer was cool - one of the times when the slow gameplay almost works in your favor since you can time the jumps really well and be pixels away from death. :D The shooter seemed to need a little work though, the bullets the ships were shooting went backwards ;) Couldn't find the mouse level though. Any tips?
I wish that you would have speed up movement speed a lot, like it's already been mentioned. That could make your game a lot better. Better graphics may also help, hehe.
Mouse level hint - Try moving around a bit before clicking.
(Got the mouse level. Cool!)
Great concept though; it's a really unique idea. Could be interesting if you could switch between modes during gameplay maybe...
I got the same problem:
http://i2.photobucket.com/albums/y10/Treborguy/adaptionscreen.png
Some parts are veryy slow though, I'm kinda playing it out of obligation, not for fun... :C Everything in this game should be sped up by about 5 times faster I think. Also, as people pointed out, the ships fire bullets too slow.
I did find all four mode though!
Still, it's a good idea. I think though it should be more obvious what the player has to do to get to each of the different game modes, like, what things to person could possibly do. Generally, just chucking the player into a random situation and making them figure out what to do isn't really that great.
The "make it obvious" thing is debatable. I sort of wanted to give the player nothing to work with. It may not appeal to everyone, but I thought that it would make it more "this is your game, it does what you want it to do" rather than "great, now you did that, so do this." Probably the most experimental part of it is that the game won't help you, but hey, it's experimental gameplay, it's not supposed to work all the time.
http://www.herosh.com/download/10943585/adaption2.7z.html
Also I found the last mode!
A: Both call me a 'failure' every 30 seconds.
(In all seriousness, nice work)
In the side-scroller, enemies were sliding off the platforms and out of the screen even.
In the top-down scroller shmup the ships was faster then the bullets.
I don't know about the last one but the RPG was the only what seemed to play right.
Nice idea, not really related to evolution sadly... and it should be a little faster.
And the ship bug has been reported, but not the platformer. *sigh* This just keeps gettin' weirder.
I'm so confused. :(
Can you release a walkthough? Ill try playing it again!
Puzzlem00n, you know well how to deliver a game...
BY MAKING THE GAME A GAME!
I dont know what I just said...
~Signing off for those who care, Mohammad M.