Ninjural Selection by axcho
Forget natural selection, it's time for *ninjural* selection! Wield the power of life and death to guide the evolution of your little invaders. Run, jump, slide, and wall-jump around while you shoot invaders to cull the herd or punch and kick eggs out of them and watch them multiply.
*The updated version actually has a goal now! Please check it out and let me know what you think!*
Ratings
| Coolness |
81% |
2 |
| Overall(Jam) |
3.35 |
75 |
| Audio(Jam) |
3.71 |
27 |
| Fun(Jam) |
3.22 |
70 |
| Graphics(Jam) |
3.78 |
66 |
| Humor(Jam) |
2.53 |
101 |
| Innovation(Jam) |
2.80 |
140 |
| Mood(Jam) |
3.36 |
44 |
| Theme(Jam) |
2.76 |
135 |
Feedback
You may have an objective in mind but I have a suggestion if you don't. Since they're always falling towards the bottom maybe there could be a place to protect and a place to damage on the bottom. That would keep the player blasting dudes who were wandering near the protected area and punching out babies to land on the attack area. Reminds me of a pachinko machine full of monsters. I also really like the charging effect, good indication
Music is awesome, can you please post a link to soundtrack?:)
I recommend a little tuning on the controls and character movement!
A lot of potential!
The player is kinda hard to distinguish sometimes, if you get really close to an enemy.
Spectacular polish, as well. And I think I saw your post about the character animation being your first - it's very well done, be proud good sir.
http://www.thewayoftheninja.org/n.html
I like the chiptune. The graphics are very basic, but the used colors are good.
Everything in the game is so small, and yet the animation is so fluid... I certainly like that. The movement was very well-polished but I found the main character's acceleration kinda hard to control... But since there's no way to die, that didn't become a big problem.
Too bad you can hardly say it's a game because there's no goal, I played it for some time trying to make my favorite-looking creatures survive, but got bored fast. This could become quite an addictive game if you worked more on its concept and gave it a goal and rewards.
Oh, here's the algorithm for creating the creature sprites:
Make a blank white bitmap.
For each pixel on the left half:
If a coin flip is heads:
Turn the pixel black.
Turn the opposite pixel black on the right half.
Flood fill the outside with transparent pixels.
:)
I'll be back!
- Make a blank white bitmap.
- For each pixel on the left half:
- - If a coin flip is heads:
- - - Turn the pixel black.
- - - Turn the opposite pixel black on the right half.
Flood fill the outside with transparent pixels.
- Make a blank white bitmap.
- For each pixel on the left half:
- - If a coin flip is heads:
- - - Turn the pixel black.
- - - Turn the opposite pixel black on the right half.
- Flood fill the outside with transparent pixels.
Anyways, just some ideas, overall it's great :D
Fun idea, game looks and feels very polished. Good job!
I then tried the post-compo ver. Much nicer, but still hard to know what's going on. I would multiply "best", but then "best" would change between 2 creatures instead of to a new one.
Controls feel really smooth, but being able to hold S instead having to press it repeatedly would be appreciated.
While the music is really good, I'm missing some sound effects, like for exploding enemies, shooting, jumping etc... Try Bfxr if you don't know that already.
Looking forward to a post-compo version!
The speedy performance is thanks to the Flixel engine, which is made for this kind of thing (low-res platformers).
I'm definitely going to do something with the nice platformer controls and the character. Mixed with evolution gameplay it's pretty broken, so I might just rip that out if I can't get it to work with some radical changes, but I'm definitely going to do something with the ninja guy...
I challenged myself to kill a certain amount of guys, or to hunt down ones with "horns", or to wall slide for a certain distance. There are just so many possibilities and your update with the target is cool, but please go further! :)
I think the music with the looks and gameplay work great. It just needs some danger and score.
I'll play the updated version after the compo (so many to play).