Chomp! by Perry

[raw]
made by Perry for LD24 (COMPO)
Chomp! Don't bite off more than you can chew.

Basically, eat what is smaller than you, and avoid the human made things.

Game: perryfraser.com/chomp
Source: perryfraser.com/chomp/javascript

Libraries: gamejs (gamejs.org)
Tools: GIMP, FileZilla, Notepad++
Browsers: Firefox, Chrome. Does not work on Internet Explorer 9.
Devices: PC, Android, iOS.

Ratings

Coolness 57% 3
Overall 2.95 380
Audio 1.96 506
Fun 2.83 348
Graphics 3.29 230
Humor 2.34 278
Innovation 2.14 651
Mood 2.52 430
Theme 2.55 506

Feedback

rhill
27. Aug 2012 路 01:21 UTC
It's asking me to rotate to landscape mode. But I'm on a PC.
NedortGames
27. Aug 2012 路 02:04 UTC
Good, but not really origanal but I suppose all entries in this theme will be rather the same.
I would have liked if the sprite could be turned around
vicethal
27. Aug 2012 路 02:13 UTC
I was like "oh, another eat the bigger fish game". But no! I am the biggest fish! But wait! Mines?! gah! Dynamite?!?!

I was thoroughly amused. Thanks for supporting linux :)
馃帳 Perry
27. Aug 2012 路 02:23 UTC
rhill, it autoscales so it can support phones. If you're on PC, just change the size of your browser window so it's landscape. Sorry about that.
jijaweb
27. Aug 2012 路 06:50 UTC
Cool game. It was fun to play. Those damn dynamites!!!
JokerDen
27. Aug 2012 路 12:44 UTC
Good pixel work. But I don't get where is health and what kind of food i can eat (i dead from big fish lol).
Dakota
27. Aug 2012 路 12:46 UTC
I wish I had an android phone. Was still as fun to play on the PC.
theomnis
27. Aug 2012 路 14:40 UTC
I LOLed when they started dropping dynamite on me.
pjchardt
27. Aug 2012 路 14:42 UTC
When using the mechanic where the avatar moves to the mouse position, maybe not require the player to hold the mouse button? I felt it just added complexity. Perhaps this is because on mobile devices it is touch input? Anyway, nice job!
DWallin
27. Aug 2012 路 15:23 UTC
I had trouble with mouse input, it seemed to register wrong (if I clicked anywhere not on the far left or right the shark would keep moving to the bottom right until it went offscreen. Other than the technical problems I would say you need more of an indicator of whether a fish is consumable or not (a random fish 1/10th your size being able to shrink you isn't what someone would normally assume when you are controlling a shark)
yetanother
27. Aug 2012 路 16:41 UTC
Nice graphics.
Brassawiking
27. Aug 2012 路 17:00 UTC
Good solid work. Kudos for thinking about different devices!
Kassoon
28. Aug 2012 路 03:23 UTC
Dynamite: A shark's only natural predator.
Oreganik
29. Aug 2012 路 03:51 UTC
I love the look and the game mechanics. Job well done for 48 hours. That said, some sort of goal -- beyond time alive -- would have been sweet. Or even variations in the sea floor...
馃帳 Perry
29. Aug 2012 路 12:27 UTC
@Oreganik

I completely agree, I didn't have the full 48 hours, I had ~20 hours of work over the weekend and would have loved to actually put some elbow grease on it, sadly I spent the majority of my time trying to get the game to scale up/down on web. It doesn't even do that properly, as @DWallin found.
gnx
29. Aug 2012 路 13:39 UTC
Pleasent looking art. Shark movement could use some easing and sense of physics.
Also there isn't a whole lot to do :)
csanyk
01. Sep 2012 路 16:24 UTC
It's not really evolution, though, is it?
AdventureIslands
02. Sep 2012 路 11:00 UTC
Eating some fishies when suddenly. Dynamite.

It was funny, but the game itself is very basic and I don't see what it has to do with the theme.
rhaasken
05. Sep 2012 路 00:03 UTC
Nice graphics. Sound would have helped though.

The controls were imprecise. If that was fixed, I think it would be a lot more fun. The dynamite was a nice touch. Pretty hard to avoid though.
harusame
05. Sep 2012 路 00:05 UTC
It's a pity there are no audio. The game it's quite cool and funy ^^ Not a big relationship with the theme.

Dynamite o_O XD

Good job.
tupperwarespoon
16. Sep 2012 路 05:51 UTC
I think it would have been better to have you just be another fish. Because although I was meant to eat things that were smaller than me, but leave bigger things alone, I was always bigger than anything on the screen, but some things still hurt me. Music was pretty good, but it didn't loop, so once it had played I was then just playing in silence.
hamster_mk_4
17. Sep 2012 路 03:22 UTC
The size changing game dynamic was brilliant, especially when there were challenges that made being a smaller size preferable.