Emergent Dungeon by attagcatc

[raw]
made by attagcatc for LD24 (COMPO)
Fight your way through the dungeon. As you complete each stage the game will evolve into the next, more complicated form.

I was only able to make 2 stages, a text based stage and then a low resolution platformer. I had planned to do 3 or 4, each getting more graphically intense, but I didn't have enough time, as I lost most of the first day.

Thus I didn't have time to do sound and the collision is fairly poor.

EDIT: I have fixed a very minor bug (porting issue), and the word wrap issue that was annoying me ("Typo" bug). The old version is here
http://dl.dropbox.com/u/75047185/Emergent%20Dungeon%20-%20Windows%20-%20V1.zip
and the old source is http://dl.dropbox.com/u/75047185/Emergent%20Dungeon%20-%20Source%20-%20V1.zip

Ratings

Coolness 37% 767
Overall 2.50 611
Fun 2.22 617
Graphics 2.13 654
Innovation 2.83 379
Theme 2.59 490

Feedback

Geti
27. Aug 2012 · 09:30 UTC
I wondered when I was going to see a game doing this ;) Interesting, execution suffered a bit due to time but not too badly.
wizbane
30. Aug 2012 · 03:27 UTC
I dunno how you're hosting this, but chrome is giving me malware messages when I dl it.
Dietrich Epp
31. Aug 2012 · 11:20 UTC
I couldn't get past the text adventure, a rat killed me.
Raptor85
01. Sep 2012 · 11:11 UTC
the rat battle kinda takes forever, it's a shame there's nothing past the platformer section too. platforming section wasn't too bad but the attack was so pathetic you were better off just dodging everything. Definitely a different take on evolution.
goerp
05. Sep 2012 · 18:44 UTC
It is a good idea. Too bad you didn't have enough time to expand on it.
patrickgh3
05. Sep 2012 · 19:43 UTC
Nice idea. The text adventure was pretty interesting, if not a bit long. And the rat fight could have been shorter. The platforming part had pretty good physics. Nice job!
Zaxuhe
08. Sep 2012 · 16:26 UTC
I liked that you combined them both
kibertoad
08. Sep 2012 · 19:08 UTC
Liked that you made it a text adventure, didn't like that it was unclear what to do with enemies (no appropriate command and no obvious actions to perform to evade them). Also wish shorter action synonyms were supported.
Jedi
16. Sep 2012 · 04:51 UTC
Making your own text adventure from scratch is ambitious!

Unfortunately, it looks like you just didn't have enough time to get it working really well or test it much. I can't ATTACK or TAKE or LOOK AT, and I see a bottle in these cupboards but then I'm told "There is no bottle." What is this, the Matrix?

Would have liked to see the platformer part but it's a little too frustrating for me to want to stick with it past that, sorry!
Gabriel
16. Sep 2012 · 07:36 UTC
The text part really reminds us how powerful the player's imagination is as a tool for the designer! In some ways, your graphics for that section were as good as Skyrim, since I imagined that while playing. ;)
Unfortunately I gave up after dying on the rat combat, due to not being able to identify the right command to attack (use stick, attack, attack rat, etc). But it's cool, reminds me of the first games I designed, using paper and pen while on school. That felt very nostalgic to me. :D
Congratulations on your entry!