Evolving Situation by Tangent128
Debugging the scripts pushed this over the timelimit, so submitting to Jam instead.
I chose to interpret the theme as an "evolving situation", and was subsequently inspired by Die Hard 2.
The intent was to make a Grow-style game where you introduce elements to the world that interact in different ways depending on the order you introduce them in. It turned out rather less elaborate than I hoped, but the engine is a promising start for something completely different in the future.
I chose to interpret the theme as an "evolving situation", and was subsequently inspired by Die Hard 2.
The intent was to make a Grow-style game where you introduce elements to the world that interact in different ways depending on the order you introduce them in. It turned out rather less elaborate than I hoped, but the engine is a promising start for something completely different in the future.
Ratings
| Coolness | 10% | 1112 |
| Overall(Jam) | 2.00 | 260 |
| Fun(Jam) | 1.92 | 250 |
| Graphics(Jam) | 1.83 | 263 |
| Innovation(Jam) | 2.75 | 142 |
| Theme(Jam) | 1.75 | 247 |
But if you like the concept, I was inspired by this guy: http://www.eyezmaze.com/