Darwinphony by philosophistry
Evolution is music to Darwin's ears.
The game might be confusing at first because there's no goal. Click on the video link or copy and paste this url to see its full potential: http://youtu.be/2KoSzB4jWxQ
This is a sandbox/music game. Evolve the little critters by painting with the "reproduce" brush (or Press '3'). To make sounds out of them, drop little turtles and when they collide, they'll beep. If you don't like what some of the critters are doing, pick up the bird and eat 'em up.
The game might be confusing at first because there's no goal. Click on the video link or copy and paste this url to see its full potential: http://youtu.be/2KoSzB4jWxQ
This is a sandbox/music game. Evolve the little critters by painting with the "reproduce" brush (or Press '3'). To make sounds out of them, drop little turtles and when they collide, they'll beep. If you don't like what some of the critters are doing, pick up the bird and eat 'em up.
Ratings
| Coolness | 39% | 742 |
| Overall | 3.31 | 196 |
| Audio | 4.21 | 3 |
| Fun | 3.18 | 183 |
| Graphics | 3.69 | 115 |
| Humor | 2.76 | 170 |
| Innovation | 4.04 | 15 |
| Mood | 3.30 | 100 |
| Theme | 3.29 | 222 |
http://youtu.be/2KoSzB4jWxQ
While I discovered some real nice musical patterns they were always just a bit off.
I've done something similar to this before, using the physics of dropped balls, and I think the problem is that those curves just don't generate very musical intervals. I wonder how hard it would be to quantize a gravity simulation, or perhaps provide a quantized grid the triggers might be locked to if so desired.