The Window by Andy Go
Light management game.
Player has to make human survive and grow up without disequilibrate an environnement.
The player always has a view on the environnement evolving.
Choices are made through orders given to 3 characters.
28/08
Fixed two crashing bugs :
- at the opening
- when you use "back" from character window
Player has to make human survive and grow up without disequilibrate an environnement.
The player always has a view on the environnement evolving.
Choices are made through orders given to 3 characters.
28/08
Fixed two crashing bugs :
- at the opening
- when you use "back" from character window
| Web | http://ilod.org/ludum/24/manu/The_Window_2.swf |
| Source | http://ilod.org/ludum/24/manu/The_Window_2.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14759 |
Ratings
| Coolness | 67% | 3 |
| Overall | 2.94 | 391 |
| Fun | 2.47 | 526 |
| Graphics | 3.73 | 109 |
| Humor | 2.00 | 396 |
| Innovation | 2.69 | 435 |
| Mood | 2.75 | 307 |
| Theme | 2.83 | 405 |
@hnjslater, Yea it's a little boring I think too. I would have liked to at least introduce some small messages from the character to inform about situations but not enough time
@ameliayn, about the meteors, you can survive it if you have enough humans
@Deykoweek Actually even if it's managemlent, it's based on quick reactions so I can't really add loop to the commands but I think that there would need to be more commands to make it more interesting
@kasson you survived the meteors... I'm happy ^-^ !
I have to say though that putting the "Back" button so far away is torture considering how fast commands need to be given. D:
With some more features and some polish this could be an even more awesome game! :)
@Peltast Yea you're right about the "back" button. You can also wait for character to be free but so the time is wasted. I thought this could do an interesting micro choice but actually it's pretty frustating. Maybe it would have been better to put the three characters always on main screen but I liked the idea of "calling" them.
Maybe I'll update and try to find a solution for this ^-^.