GeomeTree by FireHawkSoftware
Ratings
| Coolness | 81% | 2 |
| Overall | 2.88 | 425 |
| Audio | 2.74 | 257 |
| Fun | 2.05 | 667 |
| Graphics | 2.76 | 428 |
| Humor | 1.38 | 595 |
| Innovation | 3.73 | 58 |
| Mood | 2.45 | 465 |
| Theme | 4.05 | 26 |
| Coolness | 81% | 2 |
| Overall | 2.88 | 425 |
| Audio | 2.74 | 257 |
| Fun | 2.05 | 667 |
| Graphics | 2.76 | 428 |
| Humor | 1.38 | 595 |
| Innovation | 3.73 | 58 |
| Mood | 2.45 | 465 |
| Theme | 4.05 | 26 |
Also, I would've liked it to go a little faster; I'm willing to sacrifice scientific accuracy for bigger trees.
Would be awesome for you to continue on the strategy feel as well as add some events that could slow/speed up the progression.
Side note, liked your other games. Iso Ball I didn't do too well at but it was cool & I made it to the end in Timmy the Turtle.
To everyone that spoke to wanting more from this, thanks! I had a lot of ideas for this but ended up trimming down the scope until it covered the core concept. I had a lot more typed here, but I don't want to post a wall of text, perhaps I should write a post mortem and drop a link instead (it will be on my site's main page).
Never thought that watching a tree grow could be this captivating.
The algorithm seems to be working fine you have done a nice job on that. Maybe if these plants were cannabis instead of trees it would be more interesting to some... :)
I like how it looks and sounds. Mayeb add some more variables later?