Oculus Battalion by Maxium
Capture enemy slimes and eyeballs to use as your own soldiers in this wave based horde surivival game. Captured enemies can be fed to level up and evolve into stronger forms.
Source:http://dl.dropbox.com/u/4595251/oculus_battalion_src.zip
Post Compo Edits:
-Fixed npc glitch
-Optimized spawning of mobs
-Added labels to indicate the level of monsters
-Added Mouse sensitivity options
-Added Mouse Inversion
-Added a Pause menu
-Updated Instructions graphic
-Fixed mouse focusing issues
Timelapse: http://www.youtube.com/watch?v=SkyNh5WYjjQ
Note: I'm aware that there is a slight bug that allows the player to have more npcs than allowed and occasionally leads to npcs disappearing.
Source:http://dl.dropbox.com/u/4595251/oculus_battalion_src.zip
Post Compo Edits:
-Fixed npc glitch
-Optimized spawning of mobs
-Added labels to indicate the level of monsters
-Added Mouse sensitivity options
-Added Mouse Inversion
-Added a Pause menu
-Updated Instructions graphic
-Fixed mouse focusing issues
Timelapse: http://www.youtube.com/watch?v=SkyNh5WYjjQ
Note: I'm aware that there is a slight bug that allows the player to have more npcs than allowed and occasionally leads to npcs disappearing.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.30 | 203 |
| Audio | 2.52 | 335 |
| Fun | 3.25 | 154 |
| Graphics | 3.56 | 147 |
| Humor | 2.39 | 266 |
| Innovation | 2.96 | 324 |
| Mood | 2.81 | 277 |
| Theme | 2.56 | 501 |
Cool npc system you have developed. I had some performance issues at some points and then died due to that.
Really cool mechanics.
I also like the reference to NetHack
Anyways no performance issues here, all worked fine!
Your game is nice and well made. It was fun to play, here is my feedback:
- if there are many items, you have problems to walk through the room
- the collection radius of items should be bigger. Often I walked through a health potion without taking it
- if a new wave starts, the eye-monsters always kill my evolved monstern. Perhaps they should have more health?
- after some levels there where so many monsters, that they killed me instantly without having a chance to use a health potion
- I think the spawn rate of health potions is too high :)
- something is wrong with the embedding of your game: I haven't the full screen like in you screenshots, there are missing parts. Especially in the control screen the information how to use a health potion (Q) is invisible
The graphical style is nice and the first person movement feels just like it should. The game itself is a bit too chaotic for my tastes though. I kept getting swarmed by slimes and eyeball bullets before I really even got my bearings :D
The NPC mechanic was a nice addition and fitting for the theme.
The art looks really nice though. Impressive work for just 48 hours!
Great Job!
Right click doesn't work on macs.
loved the art style
Fun game though, was very exciting when I got my first evolved eye with hat.
I loved the graphics, truly!
On the downside, I felt the mouse sensitivity too much, maybe it'd be better if it was possible to measure and set that :)
Sensitivity's a bit high on the mouse, which as other reviewers have noted makes it a bit difficult to aim. Making the planes double sided would fix some issues with the ones jumping past you turning invisible briefly, but that's not a serious issue.
Nice job!
The controls felt rather wonky, but I'll blame part of that on my mouse, which is often polled far too sensitive by Unity in general.
But where is the evolution? .-.
I will have to give a shot tomorrow when I have a mouse.
Nice game
Clever evolution mechanic, never did manage to get past lvl4 evolution.
Its a little hard to hit the enemies, but I guess maybe that's intentional to make use of the captures.
I liked the billboard art style and the green/orange colour scheme, simple but stylish and effective. The laser gun felt pretty useless compared to the capturing net, and having to use the number keys for monster summoning felt a little weird as well.
As the game is pretty fast-paced and you probably want to summon all the monsters more or less at the same time(right?), maybe it would suffice to just make the spawning queue-based and having just one key that dequeues a monster?
It also had no option for Inverted Mouse, so shooting stuff was really difficult, but I guess "normal" people don't really think about that stuff :P
It's fun to see my little minions evolving!
Really fun game, had fun making everyone my friend. :)
But i thing the sensitivity is much too high (at least with my mouse), the custom setting in the post-Combo is great.
I think i will save the game and play it longer when I have more time :)
really good game, good job!