Liquify by sathomason

[raw]
made by sathomason for LD35 (JAM)
"Liquify" is a puzzle game where the character breaks out of his test chamber and uses his ability to become liquid to escape. The player will use items around the building to change his liquid form's properties to reach otherwise unobtainable keycards to progress through the game.

Keys QWE,ASD,Esc, and Enter are all that is required to play.

Ratings

Coolness 26% 1934
Overall(Jam) 3.25 535
Audio(Jam) 3.60 175
Fun(Jam) 3.00 629
Graphics(Jam) 3.56 415
Innovation(Jam) 3.31 320
Mood(Jam) 3.40 309
Theme(Jam) 3.88 152

Feedback

Shatter Point Studios
21. Apr 2016 · 19:01 UTC
Character art was nice; some puzzles were interesting.
Team 63 Bit
22. Apr 2016 · 14:53 UTC
Very interesting puzzles, art was beautiful and 'fluid'. Music was also very good.
Freank
26. Apr 2016 · 08:45 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
davor10105
05. May 2016 · 21:13 UTC
agreed, great mood!
curtamyth
05. May 2016 · 22:13 UTC
Interesting game and nice art but unfortunately a bit buggy. I got stuck in the wall in the bathroom.
yuigoto
06. May 2016 · 03:12 UTC
Great work! :O This game totally made me feel like playing an old DOS adventure game (the good ones ;D), which I loved!

Nice work on the art, which looks great! Audio is amazing and helps a LOT in setting up the mood for the game!

Controls feel a bit strange sometimes, but it was fun to play, great work on the level design too! :)

Congrats!
Catwheel
06. May 2016 · 03:14 UTC
Pretty good. I really enjoyed the puzzles and there general format. I did however get stuck in when I got to the area with the break room and the door. Not like stuck in the wall, but like I didn't know what to do exactly. A short walk through could really be good.
thegoofromspace
06. May 2016 · 11:43 UTC
robot slip on soapy water

Why'd they even buy those? Let alone give 'em security cards? Anyway, graphics, were okay, but there was no visual indication the robot would slip on the water. I figured somehow the cola was supposed to kill the robot 'til I just tried the soap thing randomly.

Neat idea but buggy. I kept clipping out of the world and things - worst one was when I clipped out of the world in a room where the door was marked "EXIT" implying I was almost at the end. Sadness. :c

I wasn't able to figure that one out when I doubled back and tried it again. You pull the water thing out of the wall and use the soda to...? I dunno. Maybe I'll try it without pulling the water out of the wall first, see what that gets me.

The mood and sounds of this game were the best part. That little song is really well-done.
thegoofromspace
06. May 2016 · 11:45 UTC
Okay, wait. I figured that last one out: I thought that it took me on an infinite loop, but I *actually* must've just died as soon as I entered the next room, because this time I ended up in a room marked "lobby" with a security droid.

So that's another complaint: don't let the security droids be right next to the door when you enter a room, and give some audio and visual indication one's got you.
TheCain
07. May 2016 · 00:41 UTC
Nice graphics, but I couldn't tell what things were intractable, or what I was supposed to do exactly. I got stuck on the room after the bathroom. Also, it was kinda buggy.