Breeding Cubes by Florent

[raw]
made by Florent for LD24 (COMPO)
You are a cube that likes cubes.
Find other cubes and make baby cubes, because babies only gets what best in their parents.
Babies are stronger than you, so take their lead and defeat hordes of enemies as well as the world's greatest challenges !

(This my first game, so I didn't had time to put sound in it.)

Ratings

Coolness 39% 742
Overall 2.67 544
Fun 2.71 412
Graphics 2.13 654
Humor 2.71 179
Innovation 3.04 296
Mood 2.30 546
Theme 3.50 146

Feedback

Th3dz
27. Aug 2012 · 15:08 UTC
It was ok. The collision wasn't exactly spot on. But jump on it LIKE MARIO! :)
pardue
28. Aug 2012 · 01:20 UTC
It was a good first game, I like the idea of breeding with other characters to gain new skills.
dvdking
28. Aug 2012 · 09:23 UTC
Very nice idea of breeding. But movements were quite bad.
I laughed from "Kill them liked Mario" :)

p.s. I wish my first game was something like this.
Zccc
28. Aug 2012 · 13:45 UTC
Nice for a first game.
Ragzouken
29. Aug 2012 · 09:31 UTC
Nice idea :) The pushing physics was a little weird - very jittery and I think I managed a jump only because I launched between two boxes :p
AdventureIslands
02. Sep 2012 · 10:31 UTC
Nice job, very short, but the concept of breeding with others to gain new abilities was very good. Nice first entry!
CataclysmicKnight
04. Sep 2012 · 01:36 UTC
Yes, I loved the idea of breeding with other blocks to gain new powers, that has a lot of potential!!! And totally agreed - "jump on it like Mario" is too hysterical ;)
Colapsydo
04. Sep 2012 · 18:15 UTC
"Kill them like Mario" is definitively the best tutorial instruction I ever read. The breeding concept is nice, it could give birth to a whole plateformer/puzzle game.
goffmog
09. Sep 2012 · 13:30 UTC
Quite fun but the physics are awkward and it's possible to get stuck and have to restart. Overall a nice idea though :)
Huchickut
09. Sep 2012 · 13:48 UTC
Really nice concept. Would be cool if you could decide with which cube you want do breed, so you can't just take all of them.
Also I was stuck at the end in my first try, since I pushed the boxes to hard and they all were in the hole and I couldn't jump high enough to get up nor move the boxes back.
lekochen
10. Sep 2012 · 07:43 UTC
Nice concept and puzzles. IMO 2D is enough for this game, the 3D perspective confused me sometimes.
numpad
13. Sep 2012 · 04:52 UTC
For your first game it was ok.
But the collision detection was actually bad. Jumping at left/right walls was really messed up.
The gameplay was a nice idea, but the level was too short.
nseward
13. Sep 2012 · 19:56 UTC
I couldn't commit suicide at the end. BTW, you have to figure out if you out if you are in a vertical or horizontal collision and then only kill off that component of your velocity. At least that is how most users will expect a collision to go.

I loved the look and feel. The hints are great. You could easily add procedural levels and let this go on for a long time.
Lacutis
16. Sep 2012 · 01:42 UTC
It was an interesting idea. I wish there was more to it and more choices to be made.