{"author_link":"\/author\/terriblewalrus\/","author_name":"TerribleWalrus","author_uid":"15861","comments":[{"author_name":"TerribleWalrus","author_uid":"15861","time":"Aug 27, 2012 @ 2:07am","epoch":1346032920,"text":"The source is in with the main installer"},{"author_name":"TerribleWalrus","author_uid":"15861","time":"Aug 27, 2012 @ 2:07am","epoch":1346032920,"text":"er main exe... no installer for this one just a zip with all the necessary files"},{"author_name":"dalbinblue","author_uid":"13960","time":"Aug 27, 2012 @ 2:25am","epoch":1346034000,"text":"It took me a few rounds to determine how the game worked exactly; specifically that you had to go back to gray to pick up a new color.  You may want to add a comment in instructions that you have to go back to gray to get a new color (you stated how to make the player turn gray, but not why).\r<br\/>\r<br\/>Two suggestions for the future:\r<br\/>1) The controls are stiff, in that if I was quickly tapping the arrow keys, most weren't registering.  Since there is no animation, I should be able to move from one block to the next as fast as I can press the key.\r<br\/>2) As you stated, there was no winning or losing due to time constraints.  As a quick way to add a game over condition, you could add a quota for each level and either make the board small enough or congested enough that the player can't just get all of one color in one shot."},{"author_name":"kevincorrigan","author_uid":"15028","time":"Aug 28, 2012 @ 10:08pm","epoch":1346191380,"text":"I like the Idea, but it runs incredibly slow on my computer(windows xp), Good job."},{"author_name":"fruitfly","author_uid":"10227","time":"Sep 2, 2012 @ 2:38pm","epoch":1346596380,"text":"congratulations to your first completed LD!\r<br\/>i think the game would feel better if you could move the player faster. also, sometimes the key-pressed seem to not be detected and he game seem to hang for a second or so..."},{"author_name":"goerp","author_uid":"14225","time":"Sep 2, 2012 @ 4:55pm","epoch":1346604600,"text":"It's a good start. It does need some winning and losing, but you were working on that? Maybe some more sound and effects when you collect a bonus?"}],"images":["ld24\/15861-35a05263ff6714dedf37bd06cea41bb8.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/?7jqricoplbdr9dd","text":"Windows"}],"metadata":{"g_key":"29548","g_author":"15861","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29578","g_title":"Apoptosis","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15861-shot0.png-eq-900-500.jpg"],"text":"This is my first publicly shown game, and it isnt anything special, but you have to start somewhere right?\r\n\r\nGameplay is basic, move with arrow keys, collect colored squares to increase score, bonus for collecting squares of the same color.\r\n\r\ncollecting squares of different colors will cause the bonus to reset.\r\n\r\ncollecting squares of complimentary color will make the cell revert back to grey.\r\n\r\ncurrently there is no winning and no losing programmed in due to time constraints<\/p>","title":"Apoptosis"}