The Plane of Evolution by MunkeeBacon
The world is de-evolutionizing. You are mass, and must survive this horror! Fight to survive, in this top down shooter. Fight off the things that have messed up our evolution. While picking up items and strategically choosing your next powerup.
http://sockmunkee.com
TRAILER!:D http://www.youtube.com/watch?v=0ttECMNHREM&feature=share&list=UUQ6oUdLZCYhJAaNCd4kUqLA
http://sockmunkee.com
TRAILER!:D http://www.youtube.com/watch?v=0ttECMNHREM&feature=share&list=UUQ6oUdLZCYhJAaNCd4kUqLA
| Windows/Mac | https://love2d.org/forums/viewtopic.php?f=5&t=10685&p=64262#p64262 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10400 |
Ratings
| Coolness | 33% | 832 |
| Overall(Jam) | 3.00 | 139 |
| Audio(Jam) | 2.88 | 116 |
| Fun(Jam) | 2.88 | 130 |
| Graphics(Jam) | 2.35 | 226 |
| Innovation(Jam) | 2.35 | 200 |
| Mood(Jam) | 2.25 | 204 |
| Theme(Jam) | 2.24 | 201 |
The game is a rather standard twin stick shooter, which is pretty fun, but it does very little to make it stand out among the other twin stick shooters. The size gimmick is an interesting idea, but in practice you tend to get surrounded, pushed into a corner and then fully drained to death in one or two seconds, making HP and the gimmick that relies on it fairly meaningless. The stores in-between the levels also seem meaningless, as the pickup effects are nullified when you enter the next wave and HP is fairly useless. The variety of enemies was nice, though.
Graphics-wise, the levels are ugly (just the exact same tiles repeating over and over, no other decorations) and the items are very unclear (still not sure what they represent). The enemies looked pretty okay.
Audio-wise it was decent but unremarkable. There's okay background music and fairly default sounds for the things you need audio feedback for.
The theme seems to only be present in the story, and neither gameplay nor graphics indicate any connection to evolution or devolution.
Overall, decent but fairly standard game.
P.S.: For Windows users, it might be better to have some .exe or similar runnable file to immediately start the game, as many people will probably just run love.exe, see only the piggy, and just assume it doesn't work. Also, there's a bug where points are carried on in subsequent playthroughs if playing multiple games in one session.
Also, yea, I know we should have a .exe instead. But we were really stressed out and turned the game in very last minute without enough time to. I may make one tomorrow though and update the downloads
It's hard not to compare to the original game here, since you seem to have taken from it a lot of ideas (gameplay + theme-wise), but regarding content and general quality this seems pretty solid for something made in 48 hours.
Side-note about the enemies recoil: while it is nicely implemented and gives good feedback when hitting enemies, it also happens to make the game a whole lot harder (it's hard to hit the same monster 2 times in a row), so I'm not sure about this design choice!
Now overall this game is quite fun to play so nice job :) Bonus point for the cool bonuses!
We are coming out with a HUGE update in a few weeks so check out our youtube to find out when!:D ( http://youtube.com/sockmunkeedevelopmen )
We are adding new enemy attacks, TONS of new items. New Attacks that the player can use, and new environments.
Also, we weren't trying to make a clone of the binding of isaac. But I see where you are coming from.
Thanks again for the feedback!
P.S. Did you know you can't shoot up when hugging the bottom wall? Annoying bug.