Extinction Evader by ollie
This is my first Ludum Dare Entry and my first foray into Game Development beyond lurking in Game Dev forums and reading blog posts.
I used AS3 with Flashpunk doing the grunt work (cheers Chevy!).
It's a very simple concept: You, as a badly drawn dinosaur, must evade the meteors that are hurtling towards earth using your lightning quick reflexes. At the end of each round of meteors, you are given the choice of 3 possible upgrades which change how the character plays slightly giving you and advantage through speed, size, or health.
I'm overall pretty pleased with it, I would have liked to have done something deeper and with a more interesting concept behind it but I was drawing blanks on the theme (and, as previously mentioned, I haven't really done this before).
I used AS3 with Flashpunk doing the grunt work (cheers Chevy!).
It's a very simple concept: You, as a badly drawn dinosaur, must evade the meteors that are hurtling towards earth using your lightning quick reflexes. At the end of each round of meteors, you are given the choice of 3 possible upgrades which change how the character plays slightly giving you and advantage through speed, size, or health.
I'm overall pretty pleased with it, I would have liked to have done something deeper and with a more interesting concept behind it but I was drawing blanks on the theme (and, as previously mentioned, I haven't really done this before).
| Web | http://olliesilviotti.co.uk/LD/24/ |
| Source | https://github.com/ollie101/LD24 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14880 |
Ratings
| Coolness | 48% | 582 |
| Overall | 2.72 | 512 |
| Audio | 2.58 | 308 |
| Fun | 2.80 | 367 |
| Graphics | 2.67 | 453 |
| Humor | 2.85 | 154 |
| Innovation | 2.04 | 678 |
| Mood | 2.25 | 562 |
| Theme | 2.96 | 345 |
The lose scenario is just when you run out of health, I had some problems with figuring out the balance of how difficult it should be so it's probably fairly easy.
And the kittens hurt you because they are evil (and because I remembered the kitten challenge just before I submitted :P)
- Health shouldn't be able to become negative without a game over! You need to use <= on line 35 of HealthDisplay.as!
- It looks like each asteroid has its own particle emitter, it would work better if there was a single world-wide particle emitter because the smoke trails wouldn't vanish so abruptly.
- Your hitbox seems to be too big during gameplay, which tends to make the game feel unfair.
- I didn't realise negative health was happening, should've done <= regardless really, it was pretty careless of me
- Cool thanks, I actually didn't think of that and the abrupt disappearance of trails was bugging me (as was some of them being off centre) but I ran out of time before I could look into it. Will add them to the world next time.
- I couldn't figure out Pixel level collision within Flashpunk because I didn't know how to access the BitmapData of an Entity. It bugged me too which is why I ended up giving the dinosaur a large square head so it filled the hitbox :P
Thanks for the detailed feedback
Art is pretty terrible, especially the background, though particles look nice and dinosaur running has a nice paper-cut-out style to it.
It was pretty clear what you were meant to do and how you were meantto do it, but I felt maybe there should be a little more content.
On a side note, when I first opened the page I did a double take on the screenshot; I thought the dinosaur was urinating!