Monkey Bowling by olav_st
This is my third LD game. I had a lot of fun making it. If you are going to participate in a future LD I would highly recommend livestreaming.
I had a nice chat with people watching my livestream and they helped me with playtesting and kept me motivated.
Tools i used:
Haxe with the HaxePunk Library
Gimp
Raptor's SpriteEditor
As3 SFXR
Sublime Text 2
About the game:
Help the monkey evolve into a more advanced species that can hit a strike on those bowling pins!
Controls:
WASD: Move
Space: Read signs
1-4: Select evolution level (if unlocked)
I had a nice chat with people watching my livestream and they helped me with playtesting and kept me motivated.
Tools i used:
Haxe with the HaxePunk Library
Gimp
Raptor's SpriteEditor
As3 SFXR
Sublime Text 2
About the game:
Help the monkey evolve into a more advanced species that can hit a strike on those bowling pins!
Controls:
WASD: Move
Space: Read signs
1-4: Select evolution level (if unlocked)
Ratings
| Coolness | 48% | 582 |
| Overall | 3.54 | 100 |
| Audio | 2.13 | 465 |
| Fun | 3.50 | 79 |
| Graphics | 3.00 | 344 |
| Humor | 3.45 | 54 |
| Innovation | 2.75 | 417 |
| Mood | 2.95 | 218 |
| Theme | 3.42 | 179 |
it's addictive!
Very cool!
I liked the fact that irreversibly messing up a level was implemented into the gameplay. The restart key becoming an essential component of the game, as opposed to a fail safe. I felt it gave the game an extra layer of depth, almost as if you were using it to transverse back through time with a gained asset: The knowledge of a tangent future.
The game felt as if it ended sooner than it should have, and the three evolutions happening so rapidly in succession gave a feeling of rushed incompleteness in the game. Saying this, I appreciate this was a 48 hour game, and the difficulties that brings with it. If you continued to develop this game any further I'd no doubt play the "extended edition".
I liked the commentary implied by the forth evolutionary stage. When I first saw the pins I certainly wasn't expecting to be knocking them down like that.
On a side note, I think I may have found a bug where you can fall off the side of the world on the right edge of this screen:
http://i.imgur.com/cCWxh.png
Yes, you should not be able to fall off that level, but it's not really a bug so I'll only fix it if I do a post-compo version.
+1 falling off the edge of the world. : D