Species by mappum
This is a sort of "horror platformer". It started out as a shooter where you are fighting off random mobs that breed and evolve, but I realized I couldn't pull that off well enough. I changed it to a shooter platformer, but realized making it scary was more fun than making it a good shooter.
It ended up kind of like Slender 2d, so I made the backstory be how the Slenderman was created.
The actual level was hurriedly made in the last few hours, so you don't really need to "beat" it for the full experience. The real feature is the mood set by the darkness and the slenderman appearing and startling you.
It ended up kind of like Slender 2d, so I made the backstory be how the Slenderman was created.
The actual level was hurriedly made in the last few hours, so you don't really need to "beat" it for the full experience. The real feature is the mood set by the darkness and the slenderman appearing and startling you.
| Web | http://mappum.github.com/species/ |
| Source | http://github.com/mappum/species/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7962 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.37 | 177 |
| Audio | 2.65 | 286 |
| Fun | 2.92 | 300 |
| Graphics | 3.14 | 284 |
| Humor | 1.78 | 481 |
| Innovation | 3.12 | 265 |
| Mood | 3.96 | 14 |
| Theme | 2.71 | 444 |
When the lights first came out I just kept walking and then I got like "Where did that thing came from?. Ok, let's just keep moving." A few seconds after "OMG, it's walking!"
I really enjoyed this game!
Btw. you should've used a different shadowing system. Even though something like this is used for 3D games, for 2D there are more effective and - which is more important - more beautiful, without those horrible pixel artefacts. (For instance have a look at this: http://forums.tigsource.com/index.php?topic=8803.0)
I'm going to rank this highly for graphics, primarily because you actually bothered to put lighting in. More games need that sort of lighting :/
Another place this ranks highly is mood. It's bad enough without sound D: D: D:
Which brings me to sound. I eventually turned it on... Basically, it works. It'd be nice to have a bit more variety, though.
I wouldn't exactly call this game "fun"; I'd rather call it "interesting". But seeing as there's no "interesting" category, I'm going to rank it in the "fun" category... Virtually no replay value, but definitely kept me playing to the end.
Innovation... I would say that the level design was actually quite boring. I usually suck at ranking this category, though.
Didn't spot much in the way of humour, so marking it N/A.
If there were a technical score, I would probably give it 4 stars: it seems to run in suprisingly smooth bursts on a single-core IA32 on Firefox 13, but the physics just feel wrong.
Definitely worth playing once.
I like how the guy doesnt instantly kill you too, lol, you can just totally brofist him as you walk by and keep on your business, i tried to die and the screen didnt even start to get staticy for a good 10-15 seconds. also, no, you cannot jump on his head to kill him like a goomba :/ I like how you did the effect of him only moving when not in the light also.
When I got to the end I told Cake she had to play it, and she was scared too. We both loved the atmosphere and my god did you get the scary parts right. Amazing job you did :)
Good entry, but could have been a great one.
I'd be really to give it another try with this flashlight problem solved.
Good work, is what I'm trying to say :)
The ladders were tougher to use than they should have been.
I took some time realizing they couldn't harm me...they couldn't, right ?
I get stuck in the end...I suppose I finished the game. Not sure. At least they didn't get me