{"author_link":"\/author\/ezzam\/","author_name":"Ezzam","author_uid":"11033","comments":[{"author_name":"jprogman","author_uid":"15225","time":"Aug 27, 2012 @ 5:26am","epoch":1346044860,"text":"While paying somethin' to get somethin' is nothing new regarding evolution, the game is more free to allow you to upgrade at any time. Only problem is the waiting until the next batch of &quot;zombies&quot; raining down when I quickly defeated the zombies. The game's simple, direct, and enjoyable."},{"author_name":"Spaceoff","author_uid":"5791","time":"Aug 27, 2012 @ 8:23am","epoch":1346055480,"text":"Conceptually its not that imaginative.   But its pretty solid and is addicting and fun to play.\r<br\/>\r<br\/>However... I'll be bluntly honest.  There were some missing controls that really should have existed, such as a key to force the next wave (the wait between waves at the beginning is waaaay too long), a key to restart the game after game over (rather than closing and reopening the game), WASD keys as well as just arrow keys to move, and perhaps something to toggle autofire while the mouse is held down... as clicking the mouse constantly was a bit tiring over time.\r<br\/>\r<br\/>Graphically rather flat... the colours worked together so it was fine, and it works for this kind of game perfectly well.  It's very hard to tell what the different guns in the evolution tab are supposed to be, which is something of an annoyance since you don't know what you're picking.\r<br\/>\r<br\/>The sounds were okay, but a game like this could really have benefited from some fast paced, adrenaline pumping music later on, and slower music earlier on perhaps.\r<br\/>\r<br\/>Overall I'd call this good, but it could've done with some music, better controls, and clearer weapon evolution  graphics.\r<br\/>\r<br\/>Finally, a standalone file would've been better than an installer, but I won't change your rating over that."},{"author_name":"Ezzam","author_uid":"11033","time":"Aug 27, 2012 @ 8:30am","epoch":1346055900,"text":"Yep, i should've added descriptions of weapons as well as expanded on the controls. As for autofire - it's only available for certain weapons. I'll put a weapon guide in game description, hope it helps future players."},{"author_name":"phren","author_uid":"238","time":"Aug 27, 2012 @ 11:51am","epoch":1346067960,"text":"Holy scheitmonster! Installing this game was an adventure in itself!\r<br\/>\r<br\/>The theme felt kinda tacked on. Overall the playability was ok, albeit nothing new. I wish the character graphics were finished. :P I had trouble understanding what some of the icons meant, perhaps you could've just written the descriptions next to them (especially so I shouldn't go back to your post to see which weapon does what). I was really missing WASD, which is really a must for right-handed people while using the mouse."},{"author_name":"surreal_whale","author_uid":"5003","time":"Aug 27, 2012 @ 12:26pm","epoch":1346070060,"text":"The bullet effect is nice, rest of the graphics are a bit too minimal for me. Gameplay is ok, it would have been nice to be able to force the next wave. Also there seemed very little point in being able to aim up and down at all, maybe some platforms to stand on would be an improvement?"},{"author_name":"Ezzam","author_uid":"11033","time":"Aug 27, 2012 @ 12:44pm","epoch":1346071140,"text":"&quot;Also there seemed very little point in being able to aim up and down at all, maybe some platforms to stand on would be an improvement?&quot;\r<br\/>I originally wanted to add jumping\/flying enemies. Also, if you upgrade your jump height a bit, aiming below you becomes useful ;)"},{"author_name":"Ragzouken","author_uid":"13822","time":"Aug 27, 2012 @ 2:07pm","epoch":1346076120,"text":"I enjoyed this, but the time between waves is way too long. IMO the jump should be more powerful to begin with, seems just a token ability at the start."},{"author_name":"Yann","author_uid":"5046","time":"Aug 28, 2012 @ 2:58pm","epoch":1346165580,"text":"Not a bad game but yeah I'd like to know what the third player enhancement icons mean. As the first two are &quot;speed&quot; and &quot;jump strength&quot;, I would guess the last one is recovery rate or resistance but I didn't really noticed much change.\r<br\/>As for the theme, yeah every leveling system could fit the concept of evolution, but I think the theme were an invitation to try to add something else to that. Like maybe you could get some of the zombies abilities and make them your own ; maybe fast\/jumpy\/strong zoombies could spawn some pickups and by getting these pickups you'd evolve into a faster\/jumpier\/stronger being.\r<br\/>\r<br\/>Anyway, it was fun (:"},{"author_name":"vilya","author_uid":"10456","time":"Aug 28, 2012 @ 10:28pm","epoch":1346192580,"text":"Pretty decent game. Minimal, but it kind of works. It could do with some kind of indication when you're getting hit by the zombies.\r<br\/>\r<br\/>Oh and please don't make an installer next time - especially one which then goes and downloads the game. It's a nuisance having to uninstall afterwards &amp; it gets in the way of me running my virus checker over the files before they launch. A plain executable is much more friendly. :-)"},{"author_name":"KHANanaphone","author_uid":"14228","time":"Aug 30, 2012 @ 8:28am","epoch":1346314980,"text":"Plays fine, but I got sick of waiting."},{"author_name":"Desi Quintans","author_uid":"14456","time":"Sep 1, 2012 @ 10:55am","epoch":1346496600,"text":"Please don't make an installer next time."},{"author_name":"Ezzam","author_uid":"11033","time":"Sep 1, 2012 @ 11:00am","epoch":1346496900,"text":"I won't."},{"author_name":"Rabbits...","author_uid":"11321","time":"Sep 1, 2012 @ 11:36pm","epoch":1346542260,"text":"Possibly the best Compo game i've played so far, it had simplicity and replay value...Now im gonna go play it again..."},{"author_name":"Rabbits...","author_uid":"11321","time":"Sep 2, 2012 @ 8:01pm","epoch":1346615760,"text":"Just so you know the source zip file is empty..."},{"author_name":"Ezzam","author_uid":"11033","time":"Sep 3, 2012 @ 10:27am","epoch":1346667720,"text":"Thanks for the heads-up. I'm uploading it right away."},{"author_name":"Ezzam","author_uid":"11033","time":"Sep 3, 2012 @ 10:29am","epoch":1346667840,"text":"Ok, source uploaded. I can't believe how did i forget about that xD"},{"author_name":"Rabbits...","author_uid":"11321","time":"Sep 3, 2012 @ 9:42pm","epoch":1346708220,"text":"K thanks, I might start XNAing and wanted to see what something completed looks like..."},{"author_name":"YSelf Tool","author_uid":"10854","time":"Sep 6, 2012 @ 6:06pm","epoch":1346954460,"text":"That game is addicting!\r<br\/>Ok, the graphics are kinda retro, but really good.\r<br\/>The sound... there is some, and that's enough.\r<br\/>The gameplay is not new (and once I buy a weapon I die), but addicting.\r<br\/>The installer does not work (as always with ClickOnce), but compiling the source is no problem (XNA ftw!).\r<br\/>The controls are crappy (left hand on the right side, Right hand on the mouse), but changing the source of this part is not problem in VS.\r<br\/>I always die (You've been killed by: a green square.), but that's _fun_!\r<br\/>At the beginning the countdown is too long, at the end it makes it hard to survive (did I say I always die?).\r<br\/>Really nice game!"},{"author_name":"RARoadkill","author_uid":"13308","time":"Sep 10, 2012 @ 5:44pm","epoch":1347298740,"text":"Really enjoyed this one. Started off a bit slow because of the wait times, a &quot;Start Next Wave&quot; button would be helpful. Liked the upgrades. A very well put together game"},{"author_name":"Gabriel","author_uid":"11099","time":"Sep 15, 2012 @ 8:45pm","epoch":1347741600,"text":"Nice little game! I like the minimalistic approach, it really is all about evolution. :D\r<br\/>Audio and visual feedback for core events such as being hit, hitting enemies and having different graphics for evolved weapons would help (it took me a while to even know I was being hit when I jumped over the zombies).\r<br\/>Also, The way it plays right now, mouse aiming is irrelevant for the gameplay and could be simplified to a 'go left to shoot left, go right to shoot right' scheme. Or, even better, to add some emerging complexity, make the zombies fall from the sky real slow, like if parachutting, so that the directional aiming system can be useful, and the player would tend to try creating 'holes' in the zombies formation before they hit the ground, so that they could them jump between them. Anyway, good entry, best of luck! ;)"}],"images":["ld24\/11033-319f4a59b5af6155f5f89d7682d6ead0.jpg","ld24\/11033-3e81917e1efcd5b24abad88e95062fe4.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/67704253\/Stuff\/LD24\/LD24.exe","text":"Windows (ClickOnce installer)"},{"url":"https:\/\/dl.dropbox.com\/u\/67704253\/Stuff\/LD24\/LD24%20Source.zip","text":"Source"}],"metadata":{"g_key":"29625","g_author":"11033","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29655","g_title":"Fend off waves of zombies with your evolving gun D","g_status":"UCHK1","g_place":"434","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/11033-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/11033-shot1.png-eq-900-500.jpg"],"text":"Here's my first game made for LD.\r\n\r\nIt's a tragic story about a girl whose OH WAIT\r\nYou're a brave red square who is surprised to see zombies raining from the sky. So you grab an evolving gun and procceed to kill as many undead squares as you can.\r\n\r\nArrow keys for moving, R for reloading, mouse to aim and shoot. Collect cash monies to evolve yourself and your gun.\r\n\r\nFeatures 16 weapons and even more square zombies!\r\n\r\n\r\nWeapon guide:\r\n\r\nTier 0: \r\nDefault gun.\r\n\r\nTier 1:\r\nTop: Light revolver (leads to rifles)\r\nMiddle: Heavy pistol (leads to shotguns)\r\nBottom: Light pistol (leads to autofire)\r\n\r\nTier 2:\r\nRifles: Heavy revolver (not quite a rifle)\r\nShotguns: Double-barrel\r\nAutofire: Machine pistol\r\n\r\nRifle tier 3:\r\nTop: Sniper rifle\r\nMiddle: Rifle\r\nBottom: Carbine\r\n\r\nShotgun tier 3:\r\nTop: Full-auto shotgun\r\nMiddle: Semi-auto shotgun\r\nBottom: Pump-action shotgun\r\n\r\nAutofire tier 3:\r\nTop: Submachine gun\r\nMiddle: Assault rifle\r\nBottom: SAW\r\n<\/p>","title":"Fend off waves of zombies with your evolving gun DELUXE"}