An Amoeba's Awesome Adventure. by zakchaos

[raw]
made by zakchaos for LD24 (COMPO)
Thanks again for an excellent inspirational Jam!
Enjoy the Amoeba's Awesome adventure!
Works great in web browsers,
Web/Iphone/Android

Ratings

Coolness 57% 3
Overall 2.39 647
Fun 2.58 489
Graphics 2.03 684
Humor 2.06 377
Innovation 2.20 633
Mood 1.91 647
Theme 3.30 219

Feedback

mdkess
27. Aug 2012 · 03:41 UTC
This looks like the start of a grand idea, although I feel that you ran out of time. Controls aren't explained, and I can't really tell what anything does. Red balls make you smaller, green make you bigger, but to what ends?

In any case, I like the style. Check out sfxr for some really awesome/easy sound effects - it goes a long way.
midgard
27. Aug 2012 · 03:41 UTC
It's good to see more people using Construct2 :) Good job!
LuizHGMonclar
27. Aug 2012 · 12:51 UTC
Hey, man! I liked the concept a lot, it gave me a Spore-esque feeling of that beggining, (which I feel is the best part of the game).

I didn't bother not having controls explained to me as I like to find out stuff too :D, and I was surprised to find out I could control the character with the mouse. When I did I really enjoyed the gameplay, although I feel the controls could feel a little tighter.

Good concept, man!
Pacifist Games
27. Aug 2012 · 14:05 UTC
Played it on my iPhone 3GS, worked perfectly!
Interesting little game. I like that you let the player figure out what to do. Could definitely have benefitted from a little sound though. Good job! :)
Pixelulsar
27. Aug 2012 · 15:10 UTC
I liked how at the start there were two different paths you could follow, plant seeds or grow into a fish. I had no problem figuring out the controls. I second the notion to use sfxr.
Jacic
27. Aug 2012 · 17:51 UTC
It took me awhile to realize that the red things were hurting me. As has been said, sound would have gone a long way, but this is still a fun little diversion.
DaveDobson
27. Aug 2012 · 21:23 UTC
Fun game with a neat feel. It took me a bit to figure out controls and plotline. I still don't know how to plant seeds - tried everything I could think of. But it was fun, and worked well. Funky art, and you evolve! Nice work.
fantasywiz54
28. Aug 2012 · 00:01 UTC
It felt like a feeding frenzy game with a twist, very cool. I would love to see a bigger game with that concept.
eyehawk
28. Aug 2012 · 08:32 UTC
Awesome game! Well done Zak!
Lacutis
28. Aug 2012 · 19:53 UTC
I initially had a problem because I thought I died a few times and didn't realize what the different colored pellets did. I like the concept though and I think with more time you could have fleshed it out really well. I liked the animation on the amoeba stage.
NateNaterson
29. Aug 2012 · 17:38 UTC
A silly little fun game. I like the idea!
Kassoon
29. Aug 2012 · 22:30 UTC
Fun! Everything was very intuitive, and I beat it. Short and sweet.
yosh
03. Sep 2012 · 01:28 UTC
Man I loved the fish face :D
It's a good start, could be fun to work on it again and try to improve your concept :)
rhaasken
03. Sep 2012 · 02:04 UTC
Some explanation of the controls/goal would have been helpful. Some sound would have been nice as well. It fit the theme well, and it was fun enough :)
michax
11. Sep 2012 · 01:27 UTC
Liked exploration of what hapens after eating something. It could be more interesting if we hade couple types of food. Generaly nice one!