Battle of Creatures by JNI
Battle of Creatures is a low poly top-down shooter where you control a small Robot with a gun. After enough kills you can transform into a golem, which can throw rocks at your enemies or a dragon which spout fire.
When you play the Golem, the Monster spawnrate is 4 times higher as normal and you can destroy trees and rocks when you walk over it.
The game features two types of maps: Forest, Desert
and different monsters: Running bombs, Skeletons, Robots with guns, Spiders and some Bosses.
The Robot Bombs are weak and quick cratures which explode when they are hit but do not any damage otherwise.
The Skeletons are balanced Monsters.
The Robots are strong and armored creatures which shoots bullets at the player.
The Spiders are big and slow creatures with normal damage.
The Skeleton King is one of the Bosses which is very slow and destroy trees and rocks. It dont make damage by itself but it throws many skeletons.
The Bomb Boss is a fast creature which throw Bombs.
Controls
-WASD = Move
-Left Mouse = Attack
-Space = Fly
-E = Switch Golem/Player
-Q = Switch Dragon/Player
The game becomes more difficult every 30 seconds.
How long can you survive?
18.04.2016, 20:38 day one balancing update
-Dragon more fire range
-Dragon increased health by 50%
-Fixed ep goes over 100 so you can always spawn enemys(Now you will only get ep if you have less than 100)
-Reduced golem health from 1000 to 750
-Changed Bomb-boss health from 200 to 350
-Increased weight from the dragon
-Added info in menu(How long you survived the last session and how many kills)
-Fixed camera startposition to see the player at start
-Improved menu
When you play the Golem, the Monster spawnrate is 4 times higher as normal and you can destroy trees and rocks when you walk over it.
The game features two types of maps: Forest, Desert
and different monsters: Running bombs, Skeletons, Robots with guns, Spiders and some Bosses.
The Robot Bombs are weak and quick cratures which explode when they are hit but do not any damage otherwise.
The Skeletons are balanced Monsters.
The Robots are strong and armored creatures which shoots bullets at the player.
The Spiders are big and slow creatures with normal damage.
The Skeleton King is one of the Bosses which is very slow and destroy trees and rocks. It dont make damage by itself but it throws many skeletons.
The Bomb Boss is a fast creature which throw Bombs.
Controls
-WASD = Move
-Left Mouse = Attack
-Space = Fly
-E = Switch Golem/Player
-Q = Switch Dragon/Player
The game becomes more difficult every 30 seconds.
How long can you survive?
18.04.2016, 20:38 day one balancing update
-Dragon more fire range
-Dragon increased health by 50%
-Fixed ep goes over 100 so you can always spawn enemys(Now you will only get ep if you have less than 100)
-Reduced golem health from 1000 to 750
-Changed Bomb-boss health from 200 to 350
-Increased weight from the dragon
-Added info in menu(How long you survived the last session and how many kills)
-Fixed camera startposition to see the player at start
-Improved menu
| Web | https://jni.itch.io/battle-of-creatures-webgl |
| Windows | https://jni.itch.io/battleofcreatures |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91576 |
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.49 | 317 |
| Audio(Jam) | 3.27 | 330 |
| Fun(Jam) | 3.57 | 180 |
| Graphics(Jam) | 3.84 | 262 |
| Humor(Jam) | 2.03 | 723 |
| Innovation(Jam) | 2.73 | 804 |
| Mood(Jam) | 3.33 | 359 |
| Theme(Jam) | 3.36 | 540 |
I kinda didn't feel the need to shapeshift though.
Oh and great audio too, very epic.
@TysonEX Thanks for reporting, sometimes the projectiles don't hit the enemys, but it looks like. This is caused by the spawning position of the bullets. They doesn't spawn at the center of the player, so they doesn't fly to the mouse position, they fly forward from that position.
But I will look into the source, if I missed something.
Keep up the good work!
I was able to fall off the level though, not sure if that was intended.
I stopped playing because my hand had had enough clicking (though the dragon relieves some of that) and because the kill/hit sound really got to me. I also didn't use the Golem often because I found his attack unreliable against the smaller enemies, perhaps that's a good thing though.
the only thing that felt a bit weird was the camera. when i moved around a lot it was too slow to follow me and my character ran off screen.