Blobby Slime by williambsm

[raw]
made by williambsm for LD35 (JAM)
Hi! My name is William and I made this game during this weekend with my friend Hugo, this is our first time doing anything using unity! We had to learn alot this weekend and it was also our first game ever, we are happy to have learned from it so much!

Ratings

Coolness 36% 1666
Overall(Jam) 2.63 1050
Fun(Jam) 2.46 1015
Graphics(Jam) 2.83 835
Theme(Jam) 2.38 1042

Feedback

gamesplusjames
20. Apr 2016 · 01:01 UTC
Nice job! I liked the aniimation in the intro!
uvwar
20. Apr 2016 · 03:46 UTC
Was that a slime baboon?!
Weeping Rupee
20. Apr 2016 · 23:13 UTC
Cool intro! Great effort for your first game too. Keep at it!
Srednuht
20. Apr 2016 · 23:17 UTC
Was a nice game for your first try! WD!
JJJANEE
20. Apr 2016 · 23:34 UTC
Awesome work! :D I wish I could make something like this my first try...
Mak
20. Apr 2016 · 23:40 UTC
Great job for a great experience, good thinking focusing in a proven format, as the endless runner, and I really liked the twist of having to use the mouse to collect the points.

As a little programming tip, I suggest you eliminate the vertical forces just before the double jump, it makes for a more cohesive and responsive doble jump.
Jadernak
20. Apr 2016 · 23:59 UTC
Wow an intro cinematic, nice! Wider perspective and faster speed would be my tips.
torcado
21. Apr 2016 · 00:28 UTC
ooh i like the intro! havent seen much of those in ludum dare. i do think you chose a strange control scheme, i think just colliding with the orbs should collect them
F4KETHIS
23. Apr 2016 · 00:23 UTC
Cool concept, I like having two different actions to manage with the endless runner platforming and keeping an eye out for all the orbs to click on. Definitely great job for a first timer! And great intro! Never see those in LD.

I did notice a bug with the jumping though, where If I was falling into a pit I could get out of it by just pressing jump enough times to slow my fall and start gaining altitude. I'd suggest setting a flag for when you're touching the ground that lets you jump, rather than just using the vertical axis to avoid this.
Tchaikovsky Lins
23. Apr 2016 · 02:06 UTC
Nice intro, well drawn, great choice regarding the music and nice mechanics. I liked the shape change with the jump. I'd indicate a progression of difficult, maybe increasing the speed or the amount of holes, nevertheless the game is great!

Great job guys! :D
JefePapaya
25. Apr 2016 · 22:55 UTC
The clouds look really good
kalth.streil
26. Apr 2016 · 16:47 UTC
OH! The jumping radioactive alien rabbit fell again :( This was kinda fun, very nice intro! It'd be funnier if it had some progression: more speed over time, for example. Music went off after a while btw, should be lopping :( --- First game ever? You are in a good direction, keep practising with Unity, and see you in the next LD? :D
Udell Games
26. Apr 2016 · 17:20 UTC
The double jump felt a little off to me. If I double jumped at the end of the arc I got way less height than if I double jumped right at the start of the arc. The game could also do with an infinite-runner esque gradual speed increase, and I'm not really seeing the shape shift there just because a sprite changes when you double jump. It has no effect on the mechanics or world at all.
Yword
01. May 2016 · 03:43 UTC
Really well done for your first game in Unity! And my score is 48...
avinashd
03. May 2016 · 02:05 UTC
Really cool, but the jump sizes are wildly inconsistent.