Darbot Saves Science by science4cake

[raw]
made by science4cake for LD24 (JAM)
This is a little platformer made with the free version of construct 2.

arrow keys to run and jump
space to shoot
tab to change weapons
r to retry

Ratings

Coolness 78% 2
Overall(Jam) 1.94 267
Audio(Jam) 1.77 190
Fun(Jam) 1.86 256
Graphics(Jam) 2.17 248
Humor(Jam) 2.39 117
Innovation(Jam) 1.33 272
Mood(Jam) 1.73 238
Theme(Jam) 1.97 231

Feedback

eyehawk
28. Aug 2012 路 09:48 UTC
oh noes its still awaiting approval at the Scirra arcade... By the way when it's ready, feel free to post on the C2 forums, I'm putting up links to everyone's games there: http://www.scirra.com/forum/topic56003.html
ghoulsblade
28. Aug 2012 路 17:03 UTC
web version only says "This game is waiting approval!"
pythong
28. Aug 2012 路 18:34 UTC
as ghoulblade says "this game is waiting approval". you should take the link out as long as it isn't available :/
馃帳 science4cake
28. Aug 2012 路 18:44 UTC
I was worried about submitting our entry in time for the jam. This was my first time in an LD compo, so the whole hosting issue was a last minute surprise for me.
DevWouter
28. Aug 2012 路 20:20 UTC
Unable to download.
kyyrma
28. Aug 2012 路 20:22 UTC
Unable to download. You should consider Google Drive, Dropbox or Mediafire for hosting. They are all free and simple to setup.
sampyxis
28. Aug 2012 路 20:33 UTC
Waiting for approval from the host - by the looks of the picture here - looks interesting though
gbellgames
28. Aug 2012 路 20:41 UTC
"Waiting for approval".

When it gets approved, could you message me (Perhaps by leaving comment in my game page) so I could try it?
DevoreUK
28. Aug 2012 路 21:04 UTC
Say "This game is waiting approval!" :(
refreshcreations
28. Aug 2012 路 21:21 UTC
d'oh, still awaiting approval.
ButtercupSaiyan
28. Aug 2012 路 23:34 UTC
Haha, this game is kind of funny. Love the enemy concepts and "Science has failed our world!"
gbellgames
29. Aug 2012 路 04:09 UTC
The game is pretty buggy with the collisions and movements.
Other than that, is kinda fun to play.
馃帳 science4cake
29. Aug 2012 路 16:57 UTC
Yeah, I hear you on that. We used Construct 2 which has all the collision and movement handling built in. I would have prefered to go with lwjgl so we could tune the basic mechanics more. That being said, for my first LDcompo, I'm pretty pleased. I'll just do some side projects iwth other tools to get ready for the next one in december. ;)
scoots
29. Aug 2012 路 18:08 UTC
Fun game. Had trouble getting past the first set of grannies. -1 for lumping in anti-evolutionists with conservatives. :P
馃帳 science4cake
29. Aug 2012 路 18:34 UTC
Well, I haven't met any non-conservative anti-evolutionists. ;) We're certainly not saying that all (or even most) conservatives are anti-evolutionists. Most B are A, but most A are not B.
DevoreUK
29. Aug 2012 路 21:42 UTC
Love the death music :D
darkstarmatryx
29. Aug 2012 路 22:10 UTC
It's fun and silly.
sev_inf
06. Sep 2012 路 20:35 UTC
Too much inertion, I spent nearly 10 minutes until I was able to get the book. Liked the idea anyway, 5 stars for humor:)
ratking
06. Sep 2012 路 21:47 UTC
The friction-less movement really prevented from having fun with this game, sorry.
Maple
06. Sep 2012 路 22:00 UTC
Mmmm, not bad. Advice time: You shouldn't make the camera that zoomed in if the character can move that fast. Generally you want to be able to have at least 3 seconds of notice of what's ahead when running at full speed. You also need to consider this for jumping and vertical speed. Also, the controls should be closer together. It's awkward needing to use the whole width of my left hand when I only need them for 2 keys. It would have been better to make them Z and X or something to that effect, which would enable me to comfortably rest my hand. With R being Respawn, D and F would have made good tab/space alternatives, because then I don't have to move my hand. These were the 2 main bad points. I don't really have any other gripes. I hope to see what you can pull off next Ludum Dare. Until then~
PaulSB
06. Sep 2012 路 22:05 UTC
Slippery movement was a bit frustrating, wasn't really obvious when I was getting hurt and how I was to be punished. But looks quite good and quirky :)
vilya
10. Sep 2012 路 22:58 UTC
Why didn't you have the death music playing during the main game instead? It would have been great for that!
The controls could use a bit of work - it felt like you had too much momentum - but overall it's a pretty decent effort.