Game Time Evolution by Jacic
My take on the theme was to show the evolution - the progress - of games. The effect isn't great, as I didn't have time to finish all my ideas (but then, this is Ludum Dare. No surprise), but I'm quite proud of this game.
There is a prologue, which I strongly suggest you watch. This will give the setting and the story. There is also text in some levels, giving the minimum amount of info to play the game. But you really should go through the prologue. It's basically the whole story. Really. Please.
Controls:
Arrows/WAD - move and jump
Space - use Posi (when you have it)
Right/D/Space - advance text
Tips:
-You need to collide with the center of the portal to go to the next level.
-If you don't land on top of the ground, you will pass through it
-You can miss a platform by a few pixels and still 'pull yourself onto it'
(All of these features are by design, not bugs)
Anyway, thanks for playing. I hope you enjoy it! If you play it on Kongregate please rate.
-Made with Actionscript 3 and FlashPunk-
One last challenge: Can you name the systems that go with the controllers in each level?
There is a prologue, which I strongly suggest you watch. This will give the setting and the story. There is also text in some levels, giving the minimum amount of info to play the game. But you really should go through the prologue. It's basically the whole story. Really. Please.
Controls:
Arrows/WAD - move and jump
Space - use Posi (when you have it)
Right/D/Space - advance text
Tips:
-You need to collide with the center of the portal to go to the next level.
-If you don't land on top of the ground, you will pass through it
-You can miss a platform by a few pixels and still 'pull yourself onto it'
(All of these features are by design, not bugs)
Anyway, thanks for playing. I hope you enjoy it! If you play it on Kongregate please rate.
-Made with Actionscript 3 and FlashPunk-
One last challenge: Can you name the systems that go with the controllers in each level?
| Web (Flash) | http://dl.dropbox.com/u/27464471/LD24/index.html |
| Kongregate | http://www.kongregate.com/games/Jacic/game-time-evolution |
| Post-Compo (always newest) | http://dl.dropbox.com/u/27464471/GameTimeEvolution/index.html |
| Source | http://dl.dropbox.com/u/27464471/LD24/Jacic-LD24-src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=5267 |
Ratings
| Coolness | 88% | 2 |
| Overall | 2.38 | 650 |
| Audio | 2.20 | 441 |
| Fun | 2.46 | 528 |
| Graphics | 2.11 | 661 |
| Humor | 2.63 | 198 |
| Innovation | 2.11 | 659 |
| Mood | 2.40 | 495 |
| Theme | 2.17 | 628 |
The evolution theme here is pretty forced.
The level design is good, if there were more levels and the controls were responsive, I could've had more fun with this game.
The theme is forced. I admit it. If I had time and skills I would have made the graphics slowly improve over the levels.
Thanks for playing :)
I like the randomly changing background pattern. And no, I'm afraid I can't name all the systems. Never did own a master system. : )
I was a little surprised the levels didn't change as I moved forward through time.
I'm trying to add something like that in soon.
Cake&Code: The unresponsiveness was a bug. The jump arc is...odd, I agree. Fortunately it doesn't seem to get in the way of most people.
The challenging controls were actually fun:-) Well Done