Evergen by Chimera
The web version works properly in both Chrome and Firefox. Should work in any WebGL compatible browser.
Evergen is an evolving tower defense game.
The object of the game is to build and evolve your network of energy as large as possible before the time runs out or you are overwhelmed by enemies. To start, click on the flickering energy node to expand your network, this costs 25 energy points. The game will generate a portion of the network that's powered by that energy node (which will now look like a glowing orb).
The white enemies are attracted to these energy nodes and will immediately move towards them. If an energy node runs out of health points (indicated by the orb shrinking) it and the entire portion of the network that it powers will disappear forever.
To protect these nodes, click on a hardpoint (a dark circle) which are spawned in various places along the network. This will create a defense turret (costing 5 energy points) which will target enemies and shoot them down. Turrets can also be relocated to another empty hardpoint, useful when a portion of the network is about to go down, you can save the turrets by moving them.
You can press "Space" to reset the game, and you can "Right Click" and drag to pan the camera around.
Evergen is an evolving tower defense game.
The object of the game is to build and evolve your network of energy as large as possible before the time runs out or you are overwhelmed by enemies. To start, click on the flickering energy node to expand your network, this costs 25 energy points. The game will generate a portion of the network that's powered by that energy node (which will now look like a glowing orb).
The white enemies are attracted to these energy nodes and will immediately move towards them. If an energy node runs out of health points (indicated by the orb shrinking) it and the entire portion of the network that it powers will disappear forever.
To protect these nodes, click on a hardpoint (a dark circle) which are spawned in various places along the network. This will create a defense turret (costing 5 energy points) which will target enemies and shoot them down. Turrets can also be relocated to another empty hardpoint, useful when a portion of the network is about to go down, you can save the turrets by moving them.
You can press "Space" to reset the game, and you can "Right Click" and drag to pan the camera around.
Ratings
| Coolness | 46% | 618 |
| Overall | 3.22 | 233 |
| Fun | 2.86 | 330 |
| Graphics | 3.41 | 190 |
| Innovation | 3.90 | 29 |
| Mood | 3.20 | 119 |
| Theme | 3.10 | 294 |
You could do better with communicating the controls and energy input/outputs, but after a bit of playing around it was easy enough to figure out. Good work!
Hard to say anything about gameplay as it is TD and then on the other hand not.