Wanderlost: The First Sortie by avalonknight
Movement: LEFT/RIGHT
Attack: A
Jump: UP
Compared to other Jam games I've made, this is not a quick six-hour black-and-white entry with a gag ending, but instead, it's a combination project with Comic Jam going on at the same time, with the comic entry serving as the immediate prequel to this.
Additional commentary can be found in the game.
Prequel comic:
http://www.newgrounds.com/art/view/omegafinal/wanderlost-the-fallen-angel
Attack: A
Jump: UP
Compared to other Jam games I've made, this is not a quick six-hour black-and-white entry with a gag ending, but instead, it's a combination project with Comic Jam going on at the same time, with the comic entry serving as the immediate prequel to this.
Additional commentary can be found in the game.
Prequel comic:
http://www.newgrounds.com/art/view/omegafinal/wanderlost-the-fallen-angel
| Newgrounds (Original LD24 Build) | http://www.newgrounds.com/dump/item/98a97ba16fe158c92690a83f697ebe01 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11623 |
Maybe my biggest complain is that every time you press 'A' in order to attack, it resets the animation, so if it hasn't been completed, you don't deal dammage, but anyways, it was nice having to coordinate the movement.
Overall its a really nice cleanly done entry. Good one!
The attack thing was mentioned a lot. Also for the final boss I kinda just walked into the middle and spammed the attack button - for some reason that did damage, and I did damage way faster than it did damage to me, so I won. Seemed like spamming A worked on every enemy except the spike.
So it's a good start but you really need collision detection of some sort, so that I don't actually walk into the spike and then drain ALL my HP accidentally, that is kinda frustrating. And definitely you need to checkpoint every time a new level starts, dying is frustrating otherwise. Other than that, nice start!