Gems of the Evolving Land by RawBits
Diamonds! Who don't want them? Now in this game you can find plenty as you take part of a young adventurer who roams the land which is constantly evolving.
In this game you can:
- roam a randomly generated land by foot
- drive a car even on mountains (no you can't sink it in lake Balaton XD )
- collect resources
- chop down forests, fill in lakes, mine hills and mountains
- form the land by blowing it up :)
- and get a lot of DIAMONDS! Yeah!
If any of the above interests you then play it even in your browser by clicking on the 'Web' link above!
FunFact: you can drink beer or even eat while playing this game as it's designed to be played using only one hand. ;)
Here is a walkthrough video of it for thoes who are lazy to play games... :D
http://youtu.be/PnN4znJRJjs
Enjoy!
The game has a decent help screen with every information you need to play. Use W and S in the menu to navigate and SPACE to select option.
In this game you can:
- roam a randomly generated land by foot
- drive a car even on mountains (no you can't sink it in lake Balaton XD )
- collect resources
- chop down forests, fill in lakes, mine hills and mountains
- form the land by blowing it up :)
- and get a lot of DIAMONDS! Yeah!
If any of the above interests you then play it even in your browser by clicking on the 'Web' link above!
FunFact: you can drink beer or even eat while playing this game as it's designed to be played using only one hand. ;)
Here is a walkthrough video of it for thoes who are lazy to play games... :D
http://youtu.be/PnN4znJRJjs
Enjoy!
The game has a decent help screen with every information you need to play. Use W and S in the menu to navigate and SPACE to select option.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.52 | 604 |
| Audio | 1.17 | 606 |
| Fun | 2.19 | 625 |
| Graphics | 2.49 | 529 |
| Humor | 2.04 | 387 |
| Innovation | 2.94 | 332 |
| Mood | 2.19 | 590 |
| Theme | 2.62 | 476 |
Why you call finding the big ass 'Play' text in the menu 'hunting'?
But all right I choose 'Applet' then for you...
But the downside of using an involved game mechanic is that it's harder for players to jump into and start playing. I had some trouble understanding exactly what I was supposed to be doing. I know you had the help screen and I did read that, but a tutorial level or on-screen hints would have explained things a lot better. Maybe in a post-compo version?
All in all, this is awesome especially for 48 hours! I love the idea of the evolving land, and I'd be curious to see what you do with it after the competition.
Thank you for playing! I'm happy about you got involved and that you love the basic idea. You've made my day with this comment! :)
About post-compo... if it's get good feedback I may improve the graphics and add sound and music too. Mavbe some I do some balancing and difficulty settings would be nice too. We will see but currently I have other - demoscene releated - projects going.
Nickolai51: Thanks I'm trying to be organised as much as I can. Normally I would do a better OOP design but in these LDs there are not so much time to think about that or redesign... :)
- There is not really a need to use the car. The mountains should be bigger and a kind of penalty should be there for making too many steps or reaching the next evolution, so the player needs to make less steps.
- I think you should rework the dependencies in some way (if I got it right): To discover diamonds, I need diamonds?
- I got a little bug where I had -1 of the stuff which is needed to blow mountains away.
- If you want to make a post-compo-version, I would improve the graphics (even if they have their charme as programmer-art)
Interesting concept anyway, keep going :)
So congratulations: You have created one of those games which gives the player so much space that they can start making their own stories. I now know that I am terrible at looking after the environment, and I should never EVER get employed by a mining company.
Nice use of the theme, too. Nice that it's neither animals evolving nor Charles Darwin going on a gun rampage. It's refreshing to see cool ideas.
I won't go into any more detail, because some of the other comments have made my points better than I ever could :P
Have a tip of my hat!
Puzzlem00n: There is a win condition! You have to find all of the diamonds. :) Watch the walkthrough video!
Rex Peppers: Checking yours shortly! ;)
Jeremias:
- There is a chance that you can't find much sulphur in the beguning and traveling through the map will cause evolution so in this case you may be glad you have oil and a car. :)
- You can get the diamonds wihout discovering them using up diamonds. This is just for helping the progress and preventing you from stucking. Obviously you don't want to use them all up! :D But because ther is no scoring implemented it really doesn't matter now...
- Oh, okay found it. Thanks!
- Well it seams people likes the game so I may improve it. Will remember you then!
Richard Matey: It's also on the help screen that you can press F1 to display it on any screen.
Sanguine: Getting all the diamonds is not clear enought? 8O If I continue the developement then I want a mission/challenge mode or something. ;)
marudziik: Yes, animation would have been great but gfx was made in a hurry and I don't really have tha patient to do that. I thought that I could get some audio in but I never done an audio engine before so I used the time for other things instead to ensure the game will be playeble at least. :)
Thank you all for viewing my game and for the opinions, I really appreciate them! :)
First of all, I just found out you reviewed my game. Thanks a lot for that! Your comments on it were interesting.
Secondly, those glitches you found were... Very odd, to say the least.
The one in the hidden mode was easy... It seemed you won so fast because the bullets moved way slower than they normally should, and this allowed them to stay around enough to hit the spawning enemies before they even went on screen.
The ship one had been reported... It seemed to me the bullets were going slow there, too. Only the bullets.
And the enemies in the platformer? Weird. Very weird. So, I started to think: Maybe my timesteps are the problem. Slow computers could mess it all up. Of course, I have no way to verify this without someone to play a fixed version for me, as again, my computer doesn't glitch. So, do you mind, I don't know, playing it and telling me if the ship glitch still occurs, for my learning purposes? Here's the download: https://dl.dropbox.com/u/74538317/Adaption%20%28fixed%2C%20maybe%29.zip
Again, sorry for the off topicness!
So yeah...its one of those games..... Well, Heres the rating!
Mood 3+
Humor 2+
Audio 1+
Graphics 3+
Theme 3+
Fun 2+
Innovation 3+
Overall 3+
Anyhow, it would be better game if some rewards would appear sooner :)
mdkess: Thank you! I hope it will bacame a real game soon. :) Details comin'!
Thank both of you for playing my game! :)
https://github.com/heuermh/gamepad-processing
Oh, and someday you will want to use linux. :)
And Linux is totally different on the desktop versus Server admins... though I do find it a bit odd that your friends would think it's hard(er) than Windows to admin. That's pretty much unheard of.
Anyway, I pretty much agree with the others that this would be a great game for mobile.
Overall: nice job, feels very finished!
iandioch: Thank you, although it isn't finished. I just didn't put anything in it that hasn't got a reason. It was hard to get just those features in what can show the most out of the idea.
Misfit: It will be soon I hope. I still need a gfx mage...
Thank you all for trying out my game! :)
BTW, thanks for the compliments on Singularity! :D
I've explained how our random level generator works here: http://www.pixelcows.com/2012/09/the-singularity-arrived-grab-your-clubs.html
If you ever use this for anything, or if you wanna share how you did yours, pls tweet me! @pixel_cows
Cheers from Brazil
Datw: Is this mean that the help is not explaining the rules very well? The only goal for now is to get all the diamonds. It is like this so you can get the idea and the possibilities in 10 minutes of playing.