mintys by mitkus

[raw]
made by mitkus for LD24 (COMPO)
A little game about evolution of ideas.
Or flying & shooting. Grow your ideas and
try keep them safe from outside distractions.
Just don't get too attached to them.

Ratings

Coolness 44% 667
Overall 2.95 380
Audio 2.90 199
Fun 2.95 289
Graphics 1.95 698
Humor 1.50 564
Innovation 3.33 168
Mood 2.95 218
Theme 2.38 571

Feedback

Senekis
27. Aug 2012 · 05:35 UTC
Nice concept, although I found it a bit hard. It takes a lot to create a new one and sometimes the enemies will appear on the opposite side and make it impossible to kill them before they destroy at least one of them.

On the other hand, that makes sense, given the concept. Ideas are hard to grow and very fragile when they start.

Good job!
josefnpat
27. Aug 2012 · 19:50 UTC
I tried running this on linux via wine, and it didn't work very well.

Sorry!
JaJ
28. Aug 2012 · 16:08 UTC
Those enemies are really scary coming out of nowhere like that. I liked the sound in this game especially.
fhoenig
29. Aug 2012 · 05:44 UTC
Fantastic concept. Really innovative.
What's the end of it? Is this open ended, or will your idea actually be "executed" / "realized" at some point?
cappelnord
29. Aug 2012 · 18:28 UTC
At first i hadn't realized that you could shoot and it had a very good gameplay, shielding your idea with your body. After i realized that I could shoot it was getting less interesting.

The music is really awful, sorry :-D
Dietrich Epp
31. Aug 2012 · 12:20 UTC
Nice abstract game.
dekart
03. Sep 2012 · 18:03 UTC
Nice concept
creative630
12. Sep 2012 · 19:58 UTC
Maybe its just me, but I'm struggling to download and extract this.
Dan C
16. Sep 2012 · 18:38 UTC
I love the premise. Great use of the theme and fabulous execution.
phren
16. Sep 2012 · 19:50 UTC
Pretty nice little game. At some stage I noticed I was really trying to rescue my little spheres. Perhaps with some more charismatic graphics the emotional aspect could've been of even more use. There wasn't really that much new here, and I don't know how evolution came into play.
SecondDimension
17. Sep 2012 · 21:35 UTC
The concept and the audio gave this a nice atmosphere, I wasn't very good at it though; like real life my ideas seemed pretty good but my productivity was destroyed by playing video games...