The Life Tale by Griz
A Game of evolution where you, as an creature, must fight your way through the food chain.
#####Controlls:#####
Tab - shows stat buttons.
Shift - zooms out.
Enter - respawns when dead.
WSAD - movement.
M - mutes the music.
#####Version list#####
V1.1
-Removed automatic fullscreen mode on startup.
-Added new icons to the evolution upgrades UI.
-Rebalanced the gameplay
-Removed impossible to beat enemies from spawning on the start of the game.
-Added animations to fish.
V1.0 Compo Version
-First release
#####Description for testers:#####
The game is pretty hard and requires some farm at the beggining. To have an easier beggining press the sun in the menu to get +2000 life essence on the start. Then make surve to evolve into a fish, as it makes the game more easy, although the regeneration rate at the same beggining gonna be a little slow.
To gather life essence swim into an enemy organism that looks weaker than you. Then you'll notice damage turn's info popping out about how much damage you and your enemy dealed. If the enemy damage looks higher it's probably wiser to try to avoid him for some time.
You can avoid some of the damage by quickly attacking some enemies at once. Damage turn restarts every 0.5 second on every creature, this means that after getting hit you can still hit another creature without you getting harmed.
After the evolution the best way is to upgrade damage one time first, as your base damage is pretty low. Then the best pick would be to upgrade life and armor. The size upgrade is giving you the most advantage later on for a really low price of 100LE each, and it helps out a lot in hitting multiple organism at once, thus lowering your total damage that you receive.
#####Handbook:#####
Upgrades:
Speed - Max spd +20, costs 100LE +25LE per spd level.
Acceleration - Max acc +20, max spd +5, costs 100LE +25LE per acc level.
Armor - Max arm +1, max life +5, armor regen +0.01, costs 125LE + 25LE per armor level.
Danger - Level +2, power* +10, leadership** +1, costs 200LE + 50LE per dng level.
Damage - Power +20, costs 150LE + 25LE per dmg level.
Size - Size + 2.25% base size, max life +5, power +2, costs 100LE.
Life - Max life+20, life regen +0.2, costs 150LE + 25LE per life level.
Form - gives you a new form. Costs 2000LE + 4000LE per form level.
Enemies:
Cell - +5LE
Plankton - +12LE
Fish - +30LE
* - raises the damage output.
** - currently not implemented
Windows bugfix allows you to resize the window. It doesn't change the gameplay, nor the design. Also it's not required to play.
Have fun in conquering the depths!
#####Controlls:#####
Tab - shows stat buttons.
Shift - zooms out.
Enter - respawns when dead.
WSAD - movement.
M - mutes the music.
#####Version list#####
V1.1
-Removed automatic fullscreen mode on startup.
-Added new icons to the evolution upgrades UI.
-Rebalanced the gameplay
-Removed impossible to beat enemies from spawning on the start of the game.
-Added animations to fish.
V1.0 Compo Version
-First release
#####Description for testers:#####
The game is pretty hard and requires some farm at the beggining. To have an easier beggining press the sun in the menu to get +2000 life essence on the start. Then make surve to evolve into a fish, as it makes the game more easy, although the regeneration rate at the same beggining gonna be a little slow.
To gather life essence swim into an enemy organism that looks weaker than you. Then you'll notice damage turn's info popping out about how much damage you and your enemy dealed. If the enemy damage looks higher it's probably wiser to try to avoid him for some time.
You can avoid some of the damage by quickly attacking some enemies at once. Damage turn restarts every 0.5 second on every creature, this means that after getting hit you can still hit another creature without you getting harmed.
After the evolution the best way is to upgrade damage one time first, as your base damage is pretty low. Then the best pick would be to upgrade life and armor. The size upgrade is giving you the most advantage later on for a really low price of 100LE each, and it helps out a lot in hitting multiple organism at once, thus lowering your total damage that you receive.
#####Handbook:#####
Upgrades:
Speed - Max spd +20, costs 100LE +25LE per spd level.
Acceleration - Max acc +20, max spd +5, costs 100LE +25LE per acc level.
Armor - Max arm +1, max life +5, armor regen +0.01, costs 125LE + 25LE per armor level.
Danger - Level +2, power* +10, leadership** +1, costs 200LE + 50LE per dng level.
Damage - Power +20, costs 150LE + 25LE per dmg level.
Size - Size + 2.25% base size, max life +5, power +2, costs 100LE.
Life - Max life+20, life regen +0.2, costs 150LE + 25LE per life level.
Form - gives you a new form. Costs 2000LE + 4000LE per form level.
Enemies:
Cell - +5LE
Plankton - +12LE
Fish - +30LE
* - raises the damage output.
** - currently not implemented
Windows bugfix allows you to resize the window. It doesn't change the gameplay, nor the design. Also it's not required to play.
Have fun in conquering the depths!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.76 | 482 |
| Audio | 2.83 | 221 |
| Fun | 2.40 | 553 |
| Graphics | 2.65 | 461 |
| Humor | 1.84 | 460 |
| Innovation | 2.88 | 356 |
| Mood | 2.71 | 328 |
| Theme | 3.37 | 196 |
Also, this is nitpicking, but the hitting enemies was a bit awkward and the upgrade text hurt my eyes.
However, the game is DEFINITELY much too hard. Some of it is due to balance issues, but a lot of it comes down to difficulty of control and how hard it is to attack something. I would love to see a tweaked version of this game!
Nice to see a game actually about evolution though!
Also fits the theme
Sometimes it feels like the game is a bit slow, it takes ages to collect enough life essence to do something.
- There's no point of reference in the background so there's no way to tell that you're even moving unless there are enemies onscreen.
- Enemies only give 5 LE when killed, but evolving costs 2000 LE. Assuming it takes me 10 seconds to kill an enemy, it would take me over an hour of killing enemies to evolve once.
That aside, I enjoyed the idea of the game and the background music. Good job. :)
But you need to get about 20x the amount of LE points for it to be balanced.