Dawn by SteelRaven7

[raw]
made by SteelRaven7 for LD24 (COMPO)
This is Dawn! A game about self discovery and stuff. The controls and mechanics are up to you to discover yourself. (Hint: They are not complicated at all.) ((Unless you're on dvorak.)) (((Spoiler for dvorak people: theyarezandxandc)))

*See if you can find the secret easter egg also! It's pretty damn cool and explosive!*

Also, kudos if you figure out the movie that is referenced throughout the game.

EDIT: Discovered there is a way to fall out of the world. It's not intended, but I'll leave it in for funsies. It's not gamebreaking anyway, since it doesn't happen unless you're asking for it.

EDIT2: Added a link to a Let's Player / Walkthrough on youtube. I encourage y'all to try to beat it entirely without it though.

Like this game? Consider following me on twitter: @SteelRaven7 <3

Ratings

Coolness 77% 2
Overall 3.49 122
Audio 2.68 272
Fun 2.85 336
Graphics 3.90 75
Humor 2.80 162
Innovation 3.28 183
Mood 3.08 160
Theme 3.35 199

Feedback

MrOtton
26. Aug 2012 路 22:00 UTC
This is so cool :D I really like the style
Tony Coculuzzi
27. Aug 2012 路 00:48 UTC
Pretty cool, but the whole "figure them out yourself" thing for the controls was annoying. I like the style though, and it plays well.
馃帳 SteelRaven7
27. Aug 2012 路 00:58 UTC
Fair enough, I added a little control spoiler for the people using dvorak and azerty and whatnot, or those that simply are in a hurry.
eyehawk
27. Aug 2012 路 09:47 UTC
Nice graphics and style. It would be nice to have the controls though.
adventureloop
27. Aug 2012 路 09:56 UTC
I cant play on ox x lion. The app has died and is still bouncing with a force quit. Style looks nice though.
Desi Quintans
27. Aug 2012 路 09:58 UTC
Haha, great ending! Your art style is fabulous, and it played like an old-school point and click almost.
madpew
27. Aug 2012 路 10:01 UTC
Nice game, hard to find Z on german keyboard layout. I think I made it to the end (if that smoky stone is the end). Could be a great game if you continue working on it.
馃帳 SteelRaven7
27. Aug 2012 路 10:09 UTC
Thanks for all the comments guys! I'd like to point out that the controls are rebindable if you download the Windows or OSX executables if you're having trouble with them.

Adventureloop, That's too bad, had someone else having the same problem yesterday. Not sure what I can do about it though since I'm using Unity :(.
Baburo
27. Aug 2012 路 10:39 UTC
Cool graphical style. Couldn't get past the guy with a stick, tried throwing the nut and the stick at him, but nothing.
pereubu
27. Aug 2012 路 10:46 UTC
very nice game, i really liked the way you added the theme to the gameplay
Misericorde
27. Aug 2012 路 10:48 UTC
Awesome !
I just got bored a bit at the begining, the time to learn the basics, but the endind was totally worth it.
It's a very clever way to use the theme and make a great reference.
Markavian
27. Aug 2012 路 11:09 UTC
Was a bit of a challenge to get past the punching guy, and I felt a bit lost hunting for materials, but you put enough visual hints in to help me along. I liked the mechanic of crafting new items from your inventory, that was novel :)
TobiasNL
27. Aug 2012 路 11:14 UTC
When I started yout game I had a film in mind and it actually turned out to be just that film, 2001: A space oddeysee! Nailed it!:P (yes, I've completed your game). Anyway, lovely graphical style, really. Gameplay was smooth and responsive, and the usage of the theme was brilliant. Job well done sir!
juaxix
27. Aug 2012 路 12:44 UTC
I liked but how it is supposed to beat the enemy? I'm hitting with stick but he is inmortal
Vordux
27. Aug 2012 路 12:45 UTC
I liked the style and the way you combined the elements of 2D and 3D, as others said however, the figuring out the controls made it frustrating. I can understand this was part of the design choice, but perhaps it would have been good to relay this information to the player in another manner that fitted with your concept.

Graphics were fun, I liked the texture, reminded me of Doom in some places for some reason.

Animations were funny as well.

Good job.
michax
27. Aug 2012 路 12:52 UTC
Nice style. Thought i didn't figure out what to do to proceed. Will try later.
Nickolai51
27. Aug 2012 路 13:10 UTC
That was awesome! Good work!
siondream
27. Aug 2012 路 14:08 UTC
The 2D cardboard style on a 3D world looks great. I figured out the controls but didn't know what to do, sorry :-(
Ragzouken
27. Aug 2012 路 14:10 UTC
I couldn't work out how to get past the other person, or to use my inventory :( It looks pretty though!
SpectreNectar
27. Aug 2012 路 14:32 UTC
That was sure tricky but I made it =)
Well made game but kind of non intuitive
Ditto
27. Aug 2012 路 14:39 UTC
The ending was great! ^^ It took some time to figureout what Z actually did, but other then that, this game was awesome! :D
davidllanos22
27. Aug 2012 路 14:59 UTC
Loved the graphics on this one! I could not get a torch to see what's inside the cave :C
DustyStylus
27. Aug 2012 路 17:14 UTC
Same as davidllanos22, can't figure out how to make a torch. :[
馃帳 SteelRaven7
27. Aug 2012 路 17:53 UTC
Davidllano22, DustyStylus. Assemble your stuff and muse on the problem :3.
馃帳 SteelRaven7
27. Aug 2012 路 17:54 UTC
Oh, and search for semi-hidden areas. Also: Grass.
Maxium
27. Aug 2012 路 17:59 UTC
Graphics were good, but you should probably put in the controls next time...
Cell
27. Aug 2012 路 18:31 UTC
One of the highest ratings i have given out, good work dude.
fruitfly
27. Aug 2012 路 20:02 UTC
love the visual style of a somewhat "2 1/2 D" Jump-and-Run. I have to remember this for a future LD myself :-)
i dig the palm swinging with the wind!

like some others: no fan of "find out the controls for yourself". even though if you say it is not hard, think from the perspective of someone that knows nothing of the game: how do I know I have found all controls. it is always the feeling of playing the game and not having discovered all features; at least for me.

but visually a great game!
馃帳 SteelRaven7
27. Aug 2012 路 20:15 UTC
"it is always the feeling of playing the game and not having discovered all features; at least for me."

That's exactly what I was aiming for :). About the controls not being hard to find was the fact that they are lined up beside each other on the keyboard. I realized that many players don't have the patience to try finding them, so I added a control list (with the keys only, not the functions) on the webpage to facilitate for these people.
RobProductions
27. Aug 2012 路 20:33 UTC
Really cool! Ending was great!
NostraDamon
27. Aug 2012 路 21:15 UTC
Great idea and gameplay!
Zccc
27. Aug 2012 路 23:19 UTC
So nice! Good job!
LuizHGMonclar
28. Aug 2012 路 01:31 UTC
I'm really enjoying discovering the stuff. I actually discovered the first by accident, and the item fell right behind the first enemy so I had to restart, lol! D:

Great job!
danlthemanl
28. Aug 2012 路 02:12 UTC
Cool art! Controls were fine but I couldn't figure out what to do for the first guy...
daydalus
28. Aug 2012 路 03:50 UTC
Well done - thought the 2D + 3D style graphics were very unique and stylish. Had some trouble figuring out what to do, but thats the fun of it I suppose. Great work on this one -
CataclysmicKnight
28. Aug 2012 路 04:17 UTC
LOL way to end it :) And definitely agree - the art style was awesome!
thewiseguy99
28. Aug 2012 路 04:45 UTC
nice 2.5d game but was hard to get a feel for the game. I had a lot of trouble with the guy you encounter right away. thanks for the game
mvincentjacobs
28. Aug 2012 路 12:29 UTC
nice game :)
imef
28. Aug 2012 路 19:32 UTC
I love the style! The graphics are just amazing!
juaxix
28. Aug 2012 路 20:14 UTC
Hey, i would like to review my game, since the last time you played it has some changes, and now i send you a big salute from the other part of the world!
:D
zkenshin
28. Aug 2012 路 20:16 UTC
Very well done, enjoyed figuring out what needed to be done :)
kato9
28. Aug 2012 路 20:29 UTC
I like the visual style a lot. The puzzles are good, but the method to craft items is too convoluted, I would have given up if I hadn't read some of the comments.

My game was also inspired by a certain Kubrick movie, but more towards the end of it then the beginning :)
X-0ut
30. Aug 2012 路 09:41 UTC
First 10 minutes was frustrating could not work out what I had to do. Watched part of the LP and it made sense. The gfx are nice, quite technical for the time frame also.
Thurig
30. Aug 2012 路 09:55 UTC
Nice game! I like the ending.
infernet89
30. Aug 2012 路 17:49 UTC
First, don't know how to interact with things is bad, but the good looking graphics make you continue anyway.
pighead10
30. Aug 2012 路 22:52 UTC
I like the style. The game was insanely difficult, I completed none of it myself, after spending >5 minutes on each obstacle. Thought the "sitting down to think" mechanic was long winded, could have just had an instant reaction and it would have been better.
Teknik
31. Aug 2012 路 16:16 UTC
Odd choice to make the player figure out the controls, but I liked the crafting mechanics and graphics a lot, music was good too, wish there was more!
hamster_mk_4
10. Sep 2012 路 02:50 UTC
I like the combination of platforming with adventure game logic. The "figure them out yourself" did come off a little crass.
Cyboot
11. Sep 2012 路 08:56 UTC
nice game, neat graphics and great ending

good job!
goerp
16. Sep 2012 路 12:03 UTC
Lovely graphics (the character looks like a character out of the Tick comics). Good puzzles, sounds were good. The thinking was an interesting new game mechanic and was well thought of (thinking takes time), but was not really intuitive for me (wating for so long). Cool ending .
This one has it all.
Really good, I'm curious what you will do next.
Misfit
16. Sep 2012 路 13:10 UTC
Cool. I like this 2D/3D art style. Good job!
Pierrec
16. Sep 2012 路 13:41 UTC
Very good game, but I had to look for some spoilers in the comments to finish the game. I think the thinking process is a bit too slow, I got stuck a long time just because I wasn't patient enough.
matheod
16. Sep 2012 路 22:15 UTC
Wow, amazing graphics. But thinking make lots of time ... need to see the solution to understand i have to wait more.
Codexus
17. Sep 2012 路 18:04 UTC
I usually like adventure games but the controls made the game rather hard to enjoy. Why not go with a standard point and click system?