{"author_link":"\/author\/scorder\/","author_name":"scorder","author_uid":"13724","comments":[{"author_name":"Spunkmeyer","author_uid":"2345","time":"Aug 27, 2012 @ 1:20pm","epoch":1346073300,"text":"nice mechanics. I want more towers :-)"},{"author_name":"Datw","author_uid":"11318","time":"Aug 27, 2012 @ 6:05pm","epoch":1346090400,"text":"The idea is pretty good, and I had fun, but the game seemd a little &quot;raw&quot;, you know?"},{"author_name":"josefnpat","author_uid":"11249","time":"Aug 27, 2012 @ 6:24pm","epoch":1346091540,"text":"Also want more towers. The instructions made for easy playing."},{"author_name":"MattTyson","author_uid":"12414","time":"Aug 27, 2012 @ 9:23pm","epoch":1346102280,"text":"it seems well coded, speaking of pathfinding.\r<br\/>\r<br\/>However, we can not see the type of turret we're building and graphics are weak."},{"author_name":"rwos","author_uid":"14690","time":"Aug 27, 2012 @ 11:24pm","epoch":1346109540,"text":"The general feeling (enemy behaviour, the guided bullets\/missiles) is pretty cool. It could use some sprites and\/or game-play, though... :-)"},{"author_name":"YopSolo","author_uid":"16503","time":"Aug 28, 2012 @ 12:54am","epoch":1346114940,"text":"no display :("},{"author_name":"LemonTree","author_uid":"16595","time":"Aug 28, 2012 @ 5:28am","epoch":1346131380,"text":"Good mechanics!"},{"author_name":"Amoaeba Junior","author_uid":"15074","time":"Aug 28, 2012 @ 6:19pm","epoch":1346177640,"text":"Simple game well implemented, if it had graphics it'd be really good"},{"author_name":"scorder","author_uid":"13724","time":"Aug 28, 2012 @ 10:29pm","epoch":1346192640,"text":"Thanks for all your comments!\r<br\/>Still deciding if I should keep working on it or move on. Balancing this seems like it will be real tough..."},{"author_name":"Zelen3d","author_uid":"13310","time":"Aug 29, 2012 @ 8:49pm","epoch":1346273040,"text":"Well made game for a start. We want more towers! and a money system. Some polish, what."},{"author_name":"DaveDobson","author_uid":"10977","time":"Aug 29, 2012 @ 8:51pm","epoch":1346273160,"text":"I like it; it's neat that you had multiple sources and multiple pathways for enemies, and I like that the generations adapt to your weaponry - nice use of the theme.  I found myself wishing my weaponry would also upgrade (or that I'd get more towers); it's kind of frustrating having so many guys get through, and then it just gets worse as they get stronger.  Nice concept, cool, functional execution; could use a bit more polish in graphics, balance, interface and sound.  Good work!"},{"author_name":"Spelchan","author_uid":"15656","time":"Aug 29, 2012 @ 8:57pm","epoch":1346273520,"text":"Fun game. Once you add real graphics, sound, and more levels it will be a really good game."},{"author_name":"AMSmirnov","author_uid":"11028","time":"Aug 29, 2012 @ 9:15pm","epoch":1346274600,"text":"Why I cannot build more towers? Why only three?"},{"author_name":"scorder","author_uid":"13724","time":"Aug 30, 2012 @ 6:02pm","epoch":1346349420,"text":"It's (supposed to be) about how you organize your defense, and how you will adapt it to the enemies strengths.\r<br\/>\r<br\/>In this respect, I think that having a limited amount of resources (the towers) puts the focus on how the player sets up its defenses, rather than how he will upgrade it.\r<br\/>That's also why destroying towers does not penalize the player.\r<br\/>\r<br\/>Regarding this, I tried with 5, and it was way too easy to kill everything. So I went with 3. I could have put 4. I guess it should be part of the level-design."},{"author_name":"dector","author_uid":"9598","time":"Aug 31, 2012 @ 7:08pm","epoch":1346439780,"text":"Simple graphics but nice mechanic."},{"author_name":"savethejets1","author_uid":"15315","time":"Sep 3, 2012 @ 9:03pm","epoch":1346705880,"text":"Cool Stuff, I got a little confused at first because I kept trying to put the towers on the black tiles. Overall not bad."},{"author_name":"ishav","author_uid":"11508","time":"Sep 6, 2012 @ 5:01pm","epoch":1346950560,"text":"I really like the mechanic of evolving enemies."},{"author_name":"Teknik","author_uid":"15737","time":"Sep 9, 2012 @ 5:17pm","epoch":1347210720,"text":"i think it has to be balanced better but the mechanics are really awesome. it was a pretty fun game!!"}],"images":["ld24\/13724-20b91cd67a26feafdeba99a54ad4b3a0.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/25891223\/LudumDare24\/DefendAgainstEvolution.html","text":"Web"},{"url":"https:\/\/github.com\/svenzin\/LD24\/tree\/compo","text":"Source"}],"metadata":{"g_key":"29745","g_author":"13724","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29775","g_title":"Defend against Evolution","g_status":"UCHK1","g_place":"610","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/13724-shot0.png-eq-900-500.jpg"],"text":"Here is the result out of my first Ludum Dare.\r\n\r\nThis is a \"tower defense\" game where you have a limited number of tower to place.\r\nEnemies are bred from a generation to the next (at least those that survived...) and you have to adapt your strategy to counter their improvement.\r\n\r\nAt least that was the original idea.\r\nThis was my first time creating a flash game, first time with Haxe and HaxePunk.\r\nDefinitely not the best way to be productive...\r\n\r\nAt least, I reach my goals of learning hands-on and having something to show at the end, even if I feel bad about what I end up with.\r\n\r\nThis was a great and humbling experience!<\/p>","title":"Defend against Evolution"}