The Horrifying and Viciously Aggresive Though Strangely Susceptible To Evolution Monsters From Some Mysterious Random Tomb by Ret44
Your goal is to collect as many gold as you can. There are two kinds of monsters that will try to prevent that. Every time you kill one them, they became stronger. They will adapt (evolve) to your actions, so be warned.
This game is based on XNA Framework, so you gonna need XNA Redistributable, and .NET Framework (both 4.0).
Ratings
| Coolness |
40% |
719 |
| Overall |
2.67 |
544 |
| Audio |
2.22 |
432 |
| Fun |
2.72 |
408 |
| Graphics |
2.56 |
502 |
| Humor |
2.15 |
333 |
| Innovation |
2.00 |
686 |
| Mood |
2.25 |
562 |
| Theme |
2.11 |
643 |
Feedback
Game was fun but I didn't see any new mechanics.
Couple of issues - Buy too much armour and your health goes up rather than down when the enemies hit you, I had to avoid collecting health potions since these actually reduced my health down to 100! Also it crashed after about 4 levels.
Something wrong with the HP indicator. When i take a potion it say's 100, even if i have more than that! If i get hitted by a monster, it return normal..
* Frequently getting hit by the enemies as soon as I enter a room, without chance to dodge/shoot;
* Too much gold, after the first level I was doing enough damage to kill any enemies in 1 shot
* On the second level, the enemies had seemed to evolve to deal negative damage, thus healing me O.o
Your game has got tons of bugs, for example after a while I started gaining health when monsters where hitting me. The game is also to simple, I could kill all monsters in one hit after the first level etc.
It also happened that I glitched out of the screen once. I was standing inside a wall square. My solution was restarting the game.
Kindly,
Alex