{"author_link":"\/author\/mrdanh\/","author_name":"MrDanH","author_uid":"11523","comments":[{"author_name":"Maxium","author_uid":"13926","time":"Aug 27, 2012 @ 5:32pm","epoch":1346088420,"text":"I laughed so hard when I first heard the &quot;Huh&quot; sound effect"},{"author_name":"Pixelulsar","author_uid":"10737","time":"Aug 27, 2012 @ 11:14pm","epoch":1346108940,"text":"Actually really fun!  I loved the stealth element."},{"author_name":"FrederickK","author_uid":"11311","time":"Aug 28, 2012 @ 12:35am","epoch":1346113800,"text":"I loved the gameplay!\r<br\/>But I think that would be better if the game was a little faster.\r<br\/>Very interesting, simple and great humor!"},{"author_name":"sfernald","author_uid":"258","time":"Aug 28, 2012 @ 4:01am","epoch":1346126160,"text":"Oh, I loved this game! Great job! This is game I could definitely go back and play some more. I wish things were a little bigger so I could see them better though. That's my only complaint. Otherwise fun and polished game with appropriate graphics."},{"author_name":"sfernald","author_uid":"258","time":"Aug 28, 2012 @ 4:03am","epoch":1346126280,"text":"What framework did you use to make this in, btw?"},{"author_name":"MrDanH","author_uid":"11523","time":"Aug 28, 2012 @ 7:56am","epoch":1346140260,"text":"We used Flixel, since I was familiar with using it from the last Ludum Dare. Thanks for the kind words people :)"},{"author_name":"Zamando","author_uid":"12041","time":"Aug 28, 2012 @ 3:56pm","epoch":1346169060,"text":"Nice game, a litte slow at times."},{"author_name":"Jezzamon","author_uid":"10217","time":"Aug 28, 2012 @ 10:10pm","epoch":1346191500,"text":"Interesting, but yeah, it seemed a little slow"},{"author_name":"imef","author_uid":"9591","time":"Aug 28, 2012 @ 11:41pm","epoch":1346196960,"text":"Great game! Had lots of fun playing it!"},{"author_name":"sfernald","author_uid":"258","time":"Aug 28, 2012 @ 11:43pm","epoch":1346197080,"text":"Oh flixel, awesome. Are you considering releasing the source? I would love to see what the source code looks like on such a professional game."},{"author_name":"xhunterko","author_uid":"1960","time":"Aug 29, 2012 @ 12:21am","epoch":1346199360,"text":"The blob's nom made me smile more then a few times. Heh."},{"author_name":"kato9","author_uid":"5821","time":"Aug 29, 2012 @ 12:30am","epoch":1346199900,"text":"Nice implementation of stealth mechanics, but yeah it does seem a little slow."},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"Aug 29, 2012 @ 5:18am","epoch":1346217180,"text":"Slowed down a bit when there were lots of enemies on the screen but it was really fun to play! Eating up those people was oddly satisfying, especially after being shot at by them :)"},{"author_name":"Suffolk and Clever","author_uid":"16321","time":"Aug 29, 2012 @ 6:48am","epoch":1346222580,"text":"Nice! Very slow paced as mentioned. Also, the idea seems familiar... ;)"},{"author_name":"X-0ut","author_uid":"12","time":"Aug 30, 2012 @ 1:27pm","epoch":1346332920,"text":"Its a shame you guys couldnt get the theme idea in that you had planned, I can really see it working out. Got that 1950's b-movie scifi going. Amusing sfx :D"},{"author_name":"zx81","author_uid":"15382","time":"Aug 30, 2012 @ 7:05pm","epoch":1346353200,"text":"I've won :)\r<br\/>Great game and audio effects."},{"author_name":"Maple","author_uid":"1551","time":"Aug 31, 2012 @ 5:03pm","epoch":1346432280,"text":"Huh? Omnomnomnomnom. A nice entry. :) Now for the bad :p Your idea was great, but I thought it wasn't executed as best it could be. For example, while things like slow movement and enemy placement which forced you to walk around the whole screen are great for prolonging gameplay, I started to feel more like it was a waiting game. An easy way to combat this, would have been to make Z lunge in the direction you are moving, when you aren't locked on to anything, to speed it up. Overall, presentation was nice."},{"author_name":"SaintHeiser","author_uid":"14848","time":"Sep 1, 2012 @ 2:41am","epoch":1346466960,"text":"I like stealth gameplay. All good but I can't figure out about evolution..."},{"author_name":"gritfish","author_uid":"10705","time":"Sep 2, 2012 @ 3:56am","epoch":1346557860,"text":"Moving felt painfully slow, but I loved the stealth aspect, and the &quot;omnomnomnom&quot; sound made me giggle every time."},{"author_name":"Haddy22","author_uid":"14967","time":"Sep 10, 2012 @ 6:08pm","epoch":1347300180,"text":"Great game!~ 5 stars very well done and very fun to play."},{"author_name":"atraxgames","author_uid":"15195","time":"Sep 14, 2012 @ 7:29pm","epoch":1347650640,"text":"I like the stealth idea, but after a while it become a little bit repetitive, nice sounds indeed!"},{"author_name":"thewiseguy99","author_uid":"14421","time":"Sep 15, 2012 @ 10:13pm","epoch":1347746880,"text":"Fun game to play.  Loved the different approach where you had to sneak up on your enemy and get close whereas they could shoot you from a distance.  The sound effects were good and quite funny.  I hope you continue to develop this and polish as it is a really great start!  Awesome job!"}],"images":["ld24\/11523-d202e06f9fea00b1cc471505467708da.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/1512659\/ld24\/index.html","text":"Web"}],"metadata":{"g_key":"29764","g_author":"11523","g_event":"LD24","g_eventkey":"12","g_subevent":"JAM","g_urlkey":"29794","g_title":"Blob's Gotta Eat","g_status":"UCHK1","g_place":"111","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/11523-shot0.png-eq-900-500.jpg"],"text":"My first group effort for Ludum Dare. We started off with the initial idea of a game based on an alien that would eat people to evolve into a more powerful lifeform, and in the end we cut the evolution side of things due to lack of time. Nonetheless, we ended up with a fun (IMHO) little stealth-puzzle game.\r\n\r\nUse furniture and walls for cover as you sneak up on the enemies and then lunge for the kill. The Blob will glow and make a noise when you're close enough to eat enemies. If an enemy sees you, then you need to get into cover before they shoot you. Different coloured enemies have different behaviour.<\/p>","title":"Blob's Gotta Eat"}