Evolution by hypp

[raw]
made by hypp for LD24 (COMPO)
Works on my Mac, but not on Windows...

Update:
It works on Windows IF you have updated your graphics driver!

Update:
On Windows you may have to click in the game window once to get controls to work

Ratings

Coolness 33% 832
Overall 2.93 399
Audio 1.86 526
Fun 2.53 508
Graphics 2.47 536
Innovation 3.53 111
Theme 2.87 390

Feedback

Frozen Fractal
27. Aug 2012 · 14:53 UTC
Works on my Linux too. For a Flatland-inspired game, it's very... spatial ;) I love the minimalist but certainly interesting aestethic; screenshots really don't do it justice. One problem is that the food (edges?) tend to bunch up into clumps, especially to the sides of the screen.
Th3dz
27. Aug 2012 · 14:55 UTC
Quite clever concept. But oh God that made me seasick!
kevincorrigan
28. Aug 2012 · 16:58 UTC
I couldn't seem to move, I'm using windows xp
cappelnord
28. Aug 2012 · 16:58 UTC
I think sometimes object spawn inside the circle which isn't good. I like the rotation of the background: trippy!
Timster Studios
28. Aug 2012 · 17:06 UTC
Couldn't move at all on Windows Seven 64-bit.
zzorn
28. Aug 2012 · 17:16 UTC
I liked the 3D rotating parallax star background :)
The game mechanics was interesting, but the game got a bit frustrating in the end.
Mjiig
28. Aug 2012 · 17:23 UTC
This is a pretty cool concept, but I think a lot it taken away from it by a lot of fairly small problems.
- The beeps, especially for the next at the beginning, where very loud and actually hurt my ears :(
-When the lines spawn inside of my circle, it's somewhat annoying.
-The lines clump up, and un-clumping them is really hard.
-The ending took me a long time to get to and seemed kind of arbitrary and anti-climatic (went back to the intro). If I hadn't had a terminal open I would have thought it was a bug.
pythong
28. Aug 2012 · 20:47 UTC
very nice concept, but a 'a reached the perfect state'-screen or sth when you win would have been nice ;). it just restarted the game on me
🎤 hypp
30. Aug 2012 · 16:09 UTC
Sorry for not having a nice end to the game. I ran out of time... :-)
timtipgames
31. Aug 2012 · 15:38 UTC
man this made me sick. So it probably sells well on Android, because most things that sell there well make me sick too. Seriously: I love the simple concept. Made me play quite a while (is there an ending? Never was circulitious enough) before I had to stop. good job!
azurenimbus
04. Sep 2012 · 19:39 UTC
I liked the idea, and it's the kind of game I'd like to make :D I think it needs some work, though, sometimes the green things would get entangled with the purple ones and nothing would make them come out.

Good job overall!
SFX
12. Sep 2012 · 01:04 UTC
I wish the lines didn't clump up so much.