minogear by Andrei Barsan
This is a simple, simple puzzle game, where you get color points that help you evolve and upgrade your minotaur. You are helping him because you think he's really cool. Upgrade various stats and try to beat the levels by selectively grabbing only the points you need, to upgrade the gear you need, and not upgrade the things that might hinder you.
Edit:
- re-zipped, should work on OSX now
- the source now contains all there's needed to build run the game (except the JDK of course :P);
- to run, import both projects into the workspace; NOTE: the entry point is actually in the main game project, not in the desktop one; the desktop one just holds some dependencies, sorry for the mess :P; The entry point should be: com.siegedog.minogear.apps: EntryPointWindows.main; and it should work on linux/OSX/whatever despite the name! :P (needs either jdk 1.7 or 1.6 but some refactoring!)
- **notice**: requires JRE 1.6+; get it here from the official Java website: http://www.java.com/en/download/index.jsp
Coded in Java, based on libgdx (nightlies 26.08).
I used Eclipse as an IDE, Photoshop for the art.
I have a tablet. No, it's not a Wacom - shut up, you there, in the back!
Unlike other projects and LDs, I hardly did any sketching on paper.
The following will maybe go (albeit in a more detailed fashion) in a postmortem, but here goes.
Hello, so this is my (mostly unfinished) LD48 #24 entry. It's not even remotely done (sooo, many ideas left out due to lack of time) but I'm still happy. I'd like to say that I'm going to work on it some more (I really do, I had a blast so far), but I have no idea if time is going to be on my side. But we'll see.
It still went *much* better than the previous ludum dares:
- ld23: worked a lot on a buggy prototype that wasn't even remotely fun to play and gave up
- ld22: tried a collaboration with a friend but we ended up spending most of our time fighting git and generally sucking at everything
- ld21: skipped due to barbecue invitation with friends; t'was fun, though!
- ld20: my first one - competed with game maker; I feel like I evolved a lot since then! A LOT! Although I still think this ld entry was the most complete one I ever made (well, its only competitor is this one, but still)!
Well, happy hunting, people!
Have fun making and playing games!
Edit:
- re-zipped, should work on OSX now
- the source now contains all there's needed to build run the game (except the JDK of course :P);
- to run, import both projects into the workspace; NOTE: the entry point is actually in the main game project, not in the desktop one; the desktop one just holds some dependencies, sorry for the mess :P; The entry point should be: com.siegedog.minogear.apps: EntryPointWindows.main; and it should work on linux/OSX/whatever despite the name! :P (needs either jdk 1.7 or 1.6 but some refactoring!)
- **notice**: requires JRE 1.6+; get it here from the official Java website: http://www.java.com/en/download/index.jsp
Coded in Java, based on libgdx (nightlies 26.08).
I used Eclipse as an IDE, Photoshop for the art.
I have a tablet. No, it's not a Wacom - shut up, you there, in the back!
Unlike other projects and LDs, I hardly did any sketching on paper.
The following will maybe go (albeit in a more detailed fashion) in a postmortem, but here goes.
Hello, so this is my (mostly unfinished) LD48 #24 entry. It's not even remotely done (sooo, many ideas left out due to lack of time) but I'm still happy. I'd like to say that I'm going to work on it some more (I really do, I had a blast so far), but I have no idea if time is going to be on my side. But we'll see.
It still went *much* better than the previous ludum dares:
- ld23: worked a lot on a buggy prototype that wasn't even remotely fun to play and gave up
- ld22: tried a collaboration with a friend but we ended up spending most of our time fighting git and generally sucking at everything
- ld21: skipped due to barbecue invitation with friends; t'was fun, though!
- ld20: my first one - competed with game maker; I feel like I evolved a lot since then! A LOT! Although I still think this ld entry was the most complete one I ever made (well, its only competitor is this one, but still)!
Well, happy hunting, people!
Have fun making and playing games!
| Cross-Platform (Windows, Linux, OSX) | http://siegedog.com/ld/24/minoGear_siegeDog_11.zip |
| Source | http://siegedog.com/ld/24/_bacon.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=4218 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.36 | 180 |
| Fun | 3.25 | 154 |
| Graphics | 3.36 | 210 |
| Humor | 3.10 | 101 |
| Innovation | 2.50 | 521 |
| Mood | 2.57 | 405 |
| Theme | 2.35 | 579 |
Not very original, but still a somewhat interesting approach on this genre. Good job :D
Also, I'll try to repack the game with a different algorithm. Apparently 7zip does some funky stuff.
1. I uploaded a new-rezipped version. Turns out using 7zip and tweaking the settings to save a few kb and feel like a zip hax0r is a no-no
2. Added notice: it requires Java 1.7!!!
Thanks for the feedback people!
@adventureloop: try it now, if not, I'll just rar it or something
@faijdherbe: see above
@phren: it needs 1.7, sorry
@Frib: thanks! :D The originality bit was the one that was supposed to be added next! xD
@Markavian: it needs Java 1.7 and it needs to be unzipped, so all assets can be loaded properly; do tell me if it still doesn't work!
@Thurig: thanks! Heh, sounds are definitely a priority if I ever get back to this (and I sure hope I do!)
@Arkazon: see the advice I gave Markavian
@mokujin: thanks! :D I'm afraid time got the better of me... Still better than the other LDs, though!
@madpew: I'm happy you enjoyed it! It's good to hear, especially since I've coded it in libgdx, which should make a potential port to Android a piece of cake; I actually think this game would be nice to play on a smartphone or a tablet!
@PeripheralGames: thanks! :D I was hoping to add some powerups to make it more strategic, but oh well...
@ollie: Thanks, I was aiming for something that's also familiar but also a bit different!
I updated the source - it's way bigger now, but includes all the dependencies and most of the raw assets and .PSDs.
It should be just "download, build and run" now.
Glad I'm not the only one struggling on level 3. You should give the different items more distinct colours -- makes it much easier to spot large groups. The red ones are by far easiest to do :)
I thought the game was nice, even though the basic gameplay was pretty standard. Picking only some items was an interesting twist and it's sad that you didn't have time to make more levels that use this idea, since it made the game a lot more fun to play. I would've liked to see some kind of indication how strong the castle is, so you'd know whether you stand a chance or not. The highlight you have for selections is nice and helps a lot while playing.
Good story about evolving from Game Maker to Java. ;)
@Frozen Fractal: Nice, thanks for the feedback! :D And the red things spawn more easily due to the fact that they get spawned both as regular bricks, and as placeholders for what should have been bonus items... :P
@phren: Yay, I'm glad that you got it running in the end! It's great to get feedback - I'm really considering allocating some time to take this game further! :D
I knew Java a year ago, but I felt that Game Maker would be a better tool for developing a game in a short timespan, what with having a built-in level editor (and a rather nice one, even) as well as stuff like asset managers and the like. But I managed to do the same thing with libgdx, and it's easily portable to android, which is a plus.
@dekart: thanks! :)
I like the idea of using a classic game to find out a way to gear up a fighter ( ogre ), next step, go to the castle and take the fight? (another game) beautiful