Natural Selection by Nickolai51
(Source included with download)
(Now ported)
In 'Natural Selection' you, a giant amoeba with a gun, must fight throughout the history of evolution in order to win natural selection!
While the graphics remain primative throughout, the music (which I'm rather proud with) develops and becomes faster, evolving as you go through the levels.
I kept a small journal here: www.nickolai51-dev.blogspot.co.uk
(Now ported)
In 'Natural Selection' you, a giant amoeba with a gun, must fight throughout the history of evolution in order to win natural selection!
While the graphics remain primative throughout, the music (which I'm rather proud with) develops and becomes faster, evolving as you go through the levels.
I kept a small journal here: www.nickolai51-dev.blogspot.co.uk
Ratings
| Coolness | 41% | 706 |
| Overall | 2.90 | 417 |
| Audio | 2.95 | 184 |
| Fun | 2.50 | 515 |
| Graphics | 2.35 | 573 |
| Humor | 2.75 | 172 |
| Innovation | 1.95 | 704 |
| Mood | 2.63 | 375 |
| Theme | 2.45 | 540 |
However, the mouse controls weren't that good. I honestly couldn't aim at all; my view just kept floating up to the top. I kept trying to fight the controls, but it just wouldn't work. I gave up on the first level.
Sorry man, the game really seems cool, honest, but the aiming, unless I'm horribly mistaken, doesn't work at all and sort of ruins the game for me. It's a real shame, because from what I can see, it genuinely seems like a cool little game.
Really, thanks for the comments though!
Anyway I liked it and did a walkthrough: http://youtu.be/1yZ4jLUD75k
Yes, those things all bugged me too... In order to speed up the whole dev process I had used a really simple 3D renderer rather than openGL, whose z-sorting didn't really work and with a horrible lighting effect...
- Turning the view is too slow! (Or did I have a mouse problem?)
- I wouldn't spawn enemies directly after start
- Funny creatures and some thrill if the monsters walking around the corner
- If you make a post-compo-version, I would add some gameplay elements like hit zones (headshots), enemie attacks, switches with timers and... jumping (with jump&run-parts).
- The graphics and audio have really their own crazy charm :)
Your mouse is fine, others have said the sensitivity is too low...
And yes, I might add to this and improve it later, cheers for the ideas!