EvoProbe by dekart
A simple puzzle game where you should control an EvoProbe - a special device made by Creturian race.
EvoProbe lands on a planet and starts a process of controlled evolution from spores it carried aboard. Spores evolve to fungi, fungi to plants, plants to insects, and so on. As soon as the colony established it can send new EvoProbes to nearby planets.
The goal is to colonize all planets in sector while discovering artifacts of the race who dominated this part of the galaxy before Creturians.
How to play:
You should collect 3 items of each kind close to each other to evolve them to a higher level. The higher your element is the better since you get higher score. The goal of each level is to evolve as higher as possible and get higher score.
EvoProbe lands on a planet and starts a process of controlled evolution from spores it carried aboard. Spores evolve to fungi, fungi to plants, plants to insects, and so on. As soon as the colony established it can send new EvoProbes to nearby planets.
The goal is to colonize all planets in sector while discovering artifacts of the race who dominated this part of the galaxy before Creturians.
How to play:
You should collect 3 items of each kind close to each other to evolve them to a higher level. The higher your element is the better since you get higher score. The goal of each level is to evolve as higher as possible and get higher score.
| Web | http://evoprobe.alchemad.com |
| Source | https://dl.dropbox.com/u/490755/evoprobe.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14826 |
Ratings
| Coolness | 60% | 3 |
| Overall | 3.45 | 132 |
| Audio | 2.38 | 376 |
| Fun | 3.23 | 163 |
| Graphics | 3.33 | 218 |
| Humor | 2.19 | 326 |
| Innovation | 3.17 | 233 |
| Mood | 2.92 | 235 |
| Theme | 3.86 | 58 |
It has potential. Work on it.
The only detail that bothers me, it's when you receive a higher value element, there is no way of knowing it (no visual signal) and if you are making a row of basic one you destroy all your construction.
Developing patterns was a lot of fun, but I ended up playing *really* slow in anticipation that I'll be given an alternate tile at any moment.