EvoProbe by dekart

[raw]
made by dekart for LD24 (COMPO)
A simple puzzle game where you should control an EvoProbe - a special device made by Creturian race.

EvoProbe lands on a planet and starts a process of controlled evolution from spores it carried aboard. Spores evolve to fungi, fungi to plants, plants to insects, and so on. As soon as the colony established it can send new EvoProbes to nearby planets.

The goal is to colonize all planets in sector while discovering artifacts of the race who dominated this part of the galaxy before Creturians.

How to play:

You should collect 3 items of each kind close to each other to evolve them to a higher level. The higher your element is the better since you get higher score. The goal of each level is to evolve as higher as possible and get higher score.

Ratings

Coolness 60% 3
Overall 3.45 132
Audio 2.38 376
Fun 3.23 163
Graphics 3.33 218
Humor 2.19 326
Innovation 3.17 233
Mood 2.92 235
Theme 3.86 58

Feedback

gamblore
26. Aug 2012 · 19:58 UTC
Cool game. The "How to play" button didn't work but I figured out it was like "triple-town" pretty quickly. :)
kevincorrigan
26. Aug 2012 · 20:05 UTC
Ya its a fun game, and I like the idea
Senekis
27. Aug 2012 · 03:44 UTC
Nice puzzle. Although getting one of the yellow things is annoying; something you're clicking fast because you already know the path and one of those yellow things spawns between the purple ones and that's game over.

It has potential. Work on it.
gamexplosion
27. Aug 2012 · 04:35 UTC
quite addictive nice concept!!
kevincorrigan
28. Aug 2012 · 15:47 UTC
Very fun puzzle game, I almost go 700 points on the last level!
Colapsydo
28. Aug 2012 · 16:03 UTC
I love this game.
The only detail that bothers me, it's when you receive a higher value element, there is no way of knowing it (no visual signal) and if you are making a row of basic one you destroy all your construction.
Zamando
28. Aug 2012 · 17:29 UTC
Neat game, i don't think it's for me tough. I just started clicking like crazy after a while.
Sgt Squirrelly
30. Aug 2012 · 18:29 UTC
I love the idea and the story, but the game got a little repetitive for me. As others have mentioned, it was very frustrating to get a second level tile when you already know the pattern for winning.
AdventureIslands
30. Aug 2012 · 18:31 UTC
Pretty cool puzzle, I am terrible at games like this so I didn't play very far, but the concept was pretty good.
Atridas
30. Aug 2012 · 18:31 UTC
I liked the connection "Tripple town"-"Evolution".
Saturnyn
31. Aug 2012 · 11:29 UTC
Nice game ! I like the start map, makes the transition between levels more interesting, with the scenario as a cool bonus in a puzzle game.
Andrei Barsan
31. Aug 2012 · 15:51 UTC
I really liked this puzzle game! The only thing I disliked, was randomly getting bonus stuff to place - I wanted to place a spore and ended up placing something evolved. I can't tell if it's a bug or a bonus, it ended up being annoying rather than helping. All in all, a really nice game , one of the best I've played so far! :D
dector
31. Aug 2012 · 16:11 UTC
Interesting pazzle. And not so simple as it looks like at the beginning.
Jamin
31. Aug 2012 · 18:46 UTC
Have to agree with some of the other feedback here. A cooldown timer of about half a second when you get an alternate tile would help a lot. Perhaps accompanied by a sound.

Developing patterns was a lot of fun, but I ended up playing *really* slow in anticipation that I'll be given an alternate tile at any moment.
AMSmirnov
01. Sep 2012 · 09:59 UTC
Very nice game. I have a lot of fun.
Rex Peppers
08. Sep 2012 · 15:40 UTC
Very polished for 48 hours!