Unnatural Selection by goffmog
For once there are help texts in-game that explain the controls. I'll list them here anyway:
W, A, S, D - do what you'd expect.
Q, R - rotate your view
SPACE - beams up/down creatures and does something else in the endgame.
The game is about encouraging creatures to evolve and mate to strengthen their species in the face of an incoming invasion.
UNITY WEBPLAYER: works only on systems that support the Unity Webplayer plugin.
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I have had the chance now to fix a few of the bugs - the endgame problem is fixed, and distances are now all calculated based on the zx plane for things like beaming up creatures and finding mates. The deathray now fires properly and I increased the speed of males when chasing mates - and fixed a bug which meant the creatures weren't getting faster as they evolved.
W, A, S, D - do what you'd expect.
Q, R - rotate your view
SPACE - beams up/down creatures and does something else in the endgame.
The game is about encouraging creatures to evolve and mate to strengthen their species in the face of an incoming invasion.
UNITY WEBPLAYER: works only on systems that support the Unity Webplayer plugin.
----------
I have had the chance now to fix a few of the bugs - the endgame problem is fixed, and distances are now all calculated based on the zx plane for things like beaming up creatures and finding mates. The deathray now fires properly and I increased the speed of males when chasing mates - and fixed a bug which meant the creatures weren't getting faster as they evolved.
| Web (original) | http://www.goffmog.com/ld24compo/ |
| Web (bugfixed) | http://www.goffmog.com/ld24/ |
| Source | https://s3.amazonaws.com/goffmogld24/source.zip |
| Windows | https://s3.amazonaws.com/goffmogld24/unnaturalselection.exe |
| Mac OSX (untested) | https://s3.amazonaws.com/goffmogld24/unnaturalselectionmac.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=2011 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.94 | 391 |
| Audio | 1.29 | 587 |
| Fun | 2.63 | 462 |
| Graphics | 3.00 | 344 |
| Humor | 2.40 | 263 |
| Innovation | 3.23 | 203 |
| Mood | 2.46 | 461 |
| Theme | 3.51 | 144 |
Creatures rarely ever face the right direction
Creatures sometimes go beneath terrain
Terrain chunks have visible seams
If I'd had more time:
Explosion effects when you shoot down invaders
High score table
Music and sound (sigh)
Should have done differently:
Should have used Unity's terrain system instead of my own, since I did nothing special with the terrain in the end.
Should have used Unity's physics
should have been 2D? :)
I would like to see an enhanced/expanded version if you want to sort of complete it for post-LD play!
- Death ray doesn't work in the endgame (as you stated above)
- The introduction textes are skipped too fast... you should make the player skip them instead
- My ship can fly under water ^^
- What do the symbols near the creatures mean? The number is the level, but what are the others for?
- I had a big black rectangle somewhere in the landscape
I hope you continue with this game!
The heart means they have mated (and can't mate again) and the arrow means they've been beamed up (and thus mutated) in the info at the bottom right when you pick them up, it tells you this too.
The big black rectangle is also intentional, it's an artifact you brought with you that attracts the creatures. Actually, it's the source of all your evolutionary powers too!
Sadly I had the bug where the death ray didn't work, but I was just starting to enjoy myself!
http://imageshack.us/photo/my-images/839/unnaturalselection.png/
now what? where is your god now? XD
The things I appreciate too much is the circle around de UFO which you control and the smooth movement, do you know you can cast a ray from the base of the ship to the ground and sum the y (axis value) of the ground to the y of the ship a constant distance ,so you have a ship flying over the mountains up and down ,it's a cool effect :)
I am very confused with the gameplay, sounds and some guide should be very good help...
Hamster - given more time I'd probably have more of a context sensitive help system that would point out what each thing is the first time you encounter it.... This is one of those games that seemed like a very simple idea at first and only later did I realise the number of points at which it isn't totally obvious what you should be doing - especially if you don't read the helptext.