VENA (Viral Evolution: Nano Attack) by Dakota
There are a few bugs which I have been unable to solve after hours of attempts. The Enemies will disappear randomly but this doesn't happen too often. Similar to the problem I had last year its to do with screen coordinates which I still haven't solved yet.
Sound effect will from time to time drop out as I don't really have any idea how to use milkytracker properly to get the sound in the correct format (or the bullet noises over power everything).
The game may also be un-completable from time to time due to a Enemy not showing if there are not enemies left and a bullet coming down the screen from time to time you have got to the end.
Enough of the bugs
The game is fairly simple shoot the viral blob things and try to destroy them all.
There are 10 blobs in total and each can die 14 times before finally dying. As you kill them more and more they will evolve to become more powerful and more will be added.
I didn't include a bar or visual measurement for it but the power of your gun is effected by the amount of hits you take. collect the blue pickups to gain more damage.
Enjoy and don't the god awful music put you off playing it again.
Also if you have the opportunity test it on a real GameBoy
Sound effect will from time to time drop out as I don't really have any idea how to use milkytracker properly to get the sound in the correct format (or the bullet noises over power everything).
The game may also be un-completable from time to time due to a Enemy not showing if there are not enemies left and a bullet coming down the screen from time to time you have got to the end.
Enough of the bugs
The game is fairly simple shoot the viral blob things and try to destroy them all.
There are 10 blobs in total and each can die 14 times before finally dying. As you kill them more and more they will evolve to become more powerful and more will be added.
I didn't include a bar or visual measurement for it but the power of your gun is effected by the amount of hits you take. collect the blue pickups to gain more damage.
Enjoy and don't the god awful music put you off playing it again.
Also if you have the opportunity test it on a real GameBoy
| Windows/OS/X/Linux/Gamboy Advance/Source | http://dl.dropbox.com/u/20586394/VENA.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10697 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.16 | 267 |
| Audio | 2.87 | 211 |
| Fun | 3.00 | 255 |
| Graphics | 3.23 | 249 |
| Humor | 1.75 | 498 |
| Innovation | 1.97 | 697 |
| Mood | 2.56 | 409 |
| Theme | 2.45 | 540 |
Firing up the game now!
./boyca: error while loading shared libraries: libstdc++-libc6.2-2.so.3: cannot open shared object file: No such file or directory
A package for libc++6.2 wasn't readily available, installing 6.4 didn't satisfy it, and when I symlinked the newer lib to the older lib name, I got a symbol error.
As others stated, more feedback was going on, shown in the game, would be nice (e.g. what the popups are used for).
I don't normal run linux and it was the only emulator I could find for linux.
It should work on any good GBA emulator so if the ones that I put in dont work just have a little look for another if you wish.
The game itself was rather fun, it's a solid shooter, although obviously it gets rather repetitive quickly, but I assume creating the game for gameboy ate up most of the time.
Actually, reading the description again, it does seem like the gameplay actually changes as enemies get tougher, although I can't say I've stuck around long enough to see things change. I think making the blobs evolve faster or make these changes happen faster would grip people more.
Overall, congrats on making a game for gameboy!
Yeah they do change as you kill them more I think I may have set the Max Enemies a bit too high at 10 which means in total you have to kill 140 enemies (14 lives each)
Wish there was a bar for the power :) More enemies woudl be nice.
I got this to run smoothly in linux with vba, but the sound was off, so I can't rate that.
vba --throttle 100 -4 VERA.gba
I have eased the process for me but it still takes a long time. Next time I will be using OpenGL and Lua
This is a great contibution, i would love to make a GBA game, now it is easier for me.
Talking about the endless game, why the enemies cant hit you (collisions)? , it is supposed to evolve in any way?
although the theme, as with many other games I've seen here, seems to be a space shooter with evolution painted on top. :(
I didn't programmed the Advance before but I do made things on the DMG and on the Color as well as on the DS. If I am remembering right then there was a limit of the amont of sprites you can use in a rasterline on the GB. I'm not sure if this is your problem here though.