Dusty Balls by Baburo
Dusty Balls is a platformer, which should hurt your brains a bit as it progresses.
Player controls mystical spheres which try to find a way through underground temple.
Each level is randomly generated, based on how far you are in the game. Better you do in the game, the harder the levels will get.
You don't need to get all the balls to the end, but you only get score from the balls that reach the goal. When you have played through nine levels you will see your final score.
Can anyone reach the magical score of 45/45?
CONTROLS
---
Arrows:
Left/Right - Move the ball(s) around.
Up - Jump or climb, if next to a wall.
Down - Climb down if next to a wall, or slow down the speed of ball, if on the ground.
ESC - Go back to main menu(and restart from your previous level if stuck)
KNOWN BUGS
---
* When the ball gains a momentum it might fall through the floor to the void. You can press esc to get back to main menu and restart that level if this happens.
* Sometimes when playing on Mac, camera starts to shutter when the ball dies or goes to the goal.
POST-MORTEM
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http://www.ludumdare.com/compo/2012/08/26/and-its-gone/
Player controls mystical spheres which try to find a way through underground temple.
Each level is randomly generated, based on how far you are in the game. Better you do in the game, the harder the levels will get.
You don't need to get all the balls to the end, but you only get score from the balls that reach the goal. When you have played through nine levels you will see your final score.
Can anyone reach the magical score of 45/45?
CONTROLS
---
Arrows:
Left/Right - Move the ball(s) around.
Up - Jump or climb, if next to a wall.
Down - Climb down if next to a wall, or slow down the speed of ball, if on the ground.
ESC - Go back to main menu(and restart from your previous level if stuck)
KNOWN BUGS
---
* When the ball gains a momentum it might fall through the floor to the void. You can press esc to get back to main menu and restart that level if this happens.
* Sometimes when playing on Mac, camera starts to shutter when the ball dies or goes to the goal.
POST-MORTEM
---
http://www.ludumdare.com/compo/2012/08/26/and-its-gone/
Ratings
| Coolness | 79% | 2 |
| Overall | 3.22 | 233 |
| Audio | 2.16 | 459 |
| Fun | 2.87 | 327 |
| Graphics | 3.70 | 113 |
| Humor | 1.43 | 582 |
| Innovation | 3.52 | 115 |
| Mood | 2.72 | 320 |
| Theme | 1.94 | 664 |
Sometimes, a ball just go through the floor, because of the high speed. Then, I'm stuck in the game. It's a known issue in the physics of Unity, you should try to make your walls a little thicker, or add additional walls.
You should get away from it by pressing Esc, which takes you to main menu and pressing play again. Game saves your situation after each "level", so you shouldnt lose that much progress.
Desi, there should be a red light near spikes, which you should be able to see with a corner of your eyes. Don't know if they are too feint then after all. :o
Thurig: Yeah, even though I've played metroid quite a bit, didnt connect this one to it until you mentioned. :P
eyehawk: thanks, do you remember the name of that indie game?
Dietrich: Haha, haven't tried "dual mario kart" :P Oxyd seems like a cool concept, especially for it's age.
madpew: Thanks, mate. I would've wanted some kick ass ambient there, but wasn't able to produce it in time :/
Zed: Thanks :). Oh that ball falling through the floor bug is really nerve wrecking if have a good score :/ Sorry about that.
sgehlich: Thanks :)
Great idea, well executed! Literally in my case, balls were dying left, right, and centre!! :)
I like!
Good job! Nice art :)
Thanks for all the feedback guys. If you can think of anything how I could improve the game in future, please let me know.
(remember to upload your source, otherwise we can't score this)
Encountered a game breaking bug on stage 4, one of the balls fell through the scene.
One easy way to ensure people can't do that would be to actually have walls blocking one ball also block the others (so if one ball is stuck, they are all stuck). But again, that requires good level design to ensure the challenge can actually be completed.
Nice texture work.
Great puzzle design, kudos!