GeneRogue by ghoulsblade
Explore the caverns to find genes that will benefit your offspring. Death is inevitable, but life goes on.
Find a nesting ground and lay an egg before you die, or the genes you found will be lost.
Live gets harder the further you travel inland.
(mouse to move and fight)
Chrome recommended for WebPlayer.
made with Loeve!
linux and mac need to install https://love2d.org/
checkout the enhanced jam version (72h) :
http://www.ludumdare.com/compo/2012/08/27/enhanced-jam-version/
Find a nesting ground and lay an egg before you die, or the genes you found will be lost.
Live gets harder the further you travel inland.
(mouse to move and fight)
Chrome recommended for WebPlayer.
made with Loeve!
linux and mac need to install https://love2d.org/
checkout the enhanced jam version (72h) :
http://www.ludumdare.com/compo/2012/08/27/enhanced-jam-version/
Ratings
| Coolness | 47% | 601 |
| Overall | 3.00 | 357 |
| Audio | 2.59 | 305 |
| Fun | 2.97 | 278 |
| Graphics | 2.57 | 498 |
| Humor | 2.30 | 289 |
| Innovation | 2.67 | 447 |
| Mood | 2.88 | 249 |
| Theme | 2.97 | 340 |
There are two problems:
1. lack of the final game goal (what defines the game end)
This could be fixed by stating goal at the beginning or giving some clues inside the game.
2. monotony
This could be fixed by adding more variety to the evolution of the player and enemies. Some control on how the evolution goes could be good too. This way player can set goals for herself
Also kudos for web version!
http://www.ludumdare.com/compo/2012/08/27/enhanced-jam-version/
Various different enemy types, also roaming the surface world. Epic boss battle at the End. (sort of)
Deco, dungeon walls, themed dungeon coloring and lots of tweaking.
Regarding control on how evolution goes : that is possible to a degree, every dungeon has one red gene, but also possibly multiple genes, so when exploring every dungeon fully leads to a more defensive character, whereas just rushing to the red and then going to the next is more agressive but also more dangerous later.
The basic game idea does seem indeed very good and worth carrying on.
I liked that the game felt like it started immediately, purely because of the mouse controls :)