Microbe Madness! by Matt Rix
A game about battling microbes, a homage to the old StarCraft custom map called "evolves madness".
All my source code is on GitHub, I made sure to make tags pretty often, and there are 16 different tags, showing the scope of the progress I made over the weekend: https://github.com/MattRix/Madness/tags
All my source code is on GitHub, I made sure to make tags pretty often, and there are 16 different tags, showing the scope of the progress I made over the weekend: https://github.com/MattRix/Madness/tags
Ratings
| Coolness | 57% | 3 |
| Overall | 4.08 | 12 |
| Audio | 3.22 | 120 |
| Fun | 4.15 | 3 |
| Graphics | 4.24 | 26 |
| Humor | 3.03 | 117 |
| Innovation | 3.54 | 107 |
| Mood | 3.59 | 53 |
| Theme | 4.08 | 23 |
It took me a round to figure out the upgrade mechanic - there's no "hover" state on the upgrade buttons so I missed it at first. I beat it on the second round.
My strategy was to spam attack upgrades up to around level 5, then health. No need for speed or defense if you can obliterate everything in your path!
I think it'll be very interesting as a multiplayer game, especially if you can see some kind of visual representation of the enemy's upgrades.
Only other minor critique is that your guys get stuck on their home base sometimes. Or maybe this is part of the design?
Upgrading feels great, and the movement reminds me of Darwinia. I like the tactical twist that you can only move all at once, but unfortunately moving doesn't really do much. Imagine how it would feel if you could split your units and attack from behind for more damage!
@matthias_zarzecki with enough speed you just charge and catch them inside and do lots of damage when it's 4 on 1 :)
Graphics and sound design contribute to a hilarious ambiance and i haven't encountered any bug.
Thanks for showing us this kind of game :D
Like a bowl of pudding, it's not very filling but it's great while it lasts!
If you play the post-compo version, the pacing of the game is a lot better because I actually had time to play it! :) http://struct.ca/games/madness
Great Idea, perfectly fitting to theme, nice graphics, easy and intuitive Gameplay and fun, really fun!
I am amazed you a managed to create a solid AI and most of all, the game is even good balanced. In 48 hours, a really great accomplishment.
If I had to search for a little little point, I could say that the soundeffect are a little enoying, but well its easy to mute :D
I really hope others see the game as good as i see it and you will get one of the first places in this LD :)
So glad i found this, even if its only the last day of judging
Maybe I say that to too many gamedesigners in LD but you did an amazing job.