{"author_link":"\/author\/jaydenb\/","author_name":"JaydenB","author_uid":"2893","comments":[{"author_name":"kivifreak","author_uid":"10516","time":"Aug 26, 2012 @ 12:20pm","epoch":1345983300,"text":"Thats a nice evolution you have there :D"},{"author_name":"udnru","author_uid":"14392","time":"Aug 26, 2012 @ 12:31pm","epoch":1345983960,"text":"It was a bit hardcore, but I won"},{"author_name":"JaydenB","author_uid":"2893","time":"Aug 26, 2012 @ 12:46pm","epoch":1345984860,"text":"@udnru: by hardcore, do you mean they suddenyl start spawning HEAPS of enemies? Because I was not sure if I really wanted that, I thought it sped up the gameplay a bit so I left it in. In an updated version, I may include different styles, like slower spawning or just hardcore or easier :P"},{"author_name":"jijaweb","author_uid":"12312","time":"Aug 26, 2012 @ 7:34pm","epoch":1346009340,"text":"I like it. hahaha. Hard in the end."},{"author_name":"JokerDen","author_uid":"16034","time":"Aug 27, 2012 @ 11:02am","epoch":1346065020,"text":"Good arted evolution phases. But all you can is staying at coner and firing horizontal."},{"author_name":"Dietrich Epp","author_uid":"7606","time":"Aug 29, 2012 @ 11:01am","epoch":1346237760,"text":"Fun.  Beat it.  It's about the right length for me.  Gameplay is a bit simple though, but what can you do in 48 hours, eh?"},{"author_name":"Mago","author_uid":"5227","time":"Aug 30, 2012 @ 9:18am","epoch":1346317980,"text":"Cool game. hardcore at the end. Too bad there is only one level."},{"author_name":"Skulls","author_uid":"11868","time":"Aug 30, 2012 @ 9:22am","epoch":1346318220,"text":"Really easy at the start then hard at the end, just have to mash away at the spacebar till they all die. I thought I found a spot you could just sit at and not take any damage but the only place you can do that is on the guy who's evolving then just change directions."},{"author_name":"Sergey Mohov","author_uid":"9963","time":"Aug 30, 2012 @ 12:50pm","epoch":1346330700,"text":"Neat :-) Gotta love your evolutions, too."},{"author_name":"schnerble","author_uid":"11560","time":"Aug 30, 2012 @ 12:52pm","epoch":1346330820,"text":"I found it pretty easy - finished it first time - though that might be because it slowed down a lot for me with lots of enemies on screen.  Nice graphics and good overall result.  For enhancements I'd suggest a bit of variety in enemies and their behaviour."},{"author_name":"JaydenB","author_uid":"2893","time":"Aug 30, 2012 @ 1:29pm","epoch":1346333040,"text":"So from suggestions I think for a post-compo version, I'm gonna add maybe more levels\/a scrolling level and and a variety of enemies. I have fixed some bugs that make this ridiculously easy to finish, and I need to work on the spawning system so v1 of post-compo should be out this week, maybe next."},{"author_name":"Switchbreak","author_uid":"2645","time":"Sep 1, 2012 @ 5:20pm","epoch":1346519700,"text":"Fun game! Kinda super-crate-boxy. I liked the animations on Volve."},{"author_name":"lekochen","author_uid":"12928","time":"Sep 9, 2012 @ 1:34am","epoch":1347154140,"text":"A nice spacebar killer :p"},{"author_name":"Puzzlem00n","author_uid":"11003","time":"Sep 17, 2012 @ 5:46pm","epoch":1347903660,"text":"Pretty easy for me, too. A fun little time-killer.\r<br\/>\r<br\/>Also, I noticed my health was at zero seconds before winning, you might want to check that out. You might have it die only when health is less than zero or something like that."},{"author_name":"JaydenB","author_uid":"2893","time":"Sep 19, 2012 @ 9:15am","epoch":1348045800,"text":"Actually there is a timer that counts to 2 seconds before changing the state, and if that timer is running (within those two seconds) and you fully evolve, it still takes you to the win game state :P Thanks for the feedback! Wouldn't have been able to find that without it :)"}],"images":["ld24\/2893-0f75d4bb015fd38e8b1ce44699025463.jpg","ld24\/2893-f2c63b83d4b8a908f3926306c0497b50.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/?ghho8xxo5dae22c","text":"Windows"},{"url":"http:\/\/bit.ly\/NOJkZk","text":"Web"},{"url":"https:\/\/github.com\/JaydenB\/LudumDare24","text":"Source"}],"metadata":{"g_key":"29854","g_author":"2893","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29884","g_title":"Volve","g_status":"UCHK1","g_place":"434","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/2893-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/2893-shot1.png-eq-900-500.jpg"],"text":"(Pronounced Vol-vee) Just so you guys don't pronounce it like Valve with an O instead of A :P If you think about it, it's kinda like saying 'wall-e'\r\n\r\nHelp protect your companion 'Volve' from the evil spirits sent down from the sky.\r\nUse your trusty bullets to help defend him until he has fully evolved!\r\n\r\nLong bar down the bottom tells you how much time until next evolution of Volve!\r\n\r\nControls:\r\nArrow Keys - Player movement.\r\nSpacebar - Fire bullets.\r\n\r\n\r\n\r\nCreated in FlashDevelop with Flashpunk. My first ever real game that I am actually happy I finished (I did attend ludum dare last time but was not happy with the final result. I still submitted though) This time I feel satisfied with what I have. And flashpunk is awesome so I'm definetly continuing to use this!\r\n\r\nPlease leave any crits, suggestions, bugs or error reports below and I will try my hardest to reply and\/or fix them! I am planning on finishing this into a final game, maybe with more levels, better enemy spawning and anything you guys suggest!<\/p>","title":"Volve"}