Omega Architecture by kibertoad
Omega Architecture is a science-fiction base-planning and general strategy game.
You were launched to Mars, your original mission being to study microbes believed to be in hibernation underneath the polar ice caps.
However, contact with Earth ceased abruptly. You have no idea what's happening there. To make matters worse, in 500,000 years an asteroid will most likely impact Mars and destroy everything on the surface, including you.
You must evolve life from tiny microbes into sentient beings capable of doing something to avoid the impact and sending you home.
Note: in order to win, make sure species in your ecosystem survive long enough to evolve and that there is enough breed variety for evolution to occur. To access Ecosystem screen, press "e" or click the second button in the lower left part of the screen.
You were launched to Mars, your original mission being to study microbes believed to be in hibernation underneath the polar ice caps.
However, contact with Earth ceased abruptly. You have no idea what's happening there. To make matters worse, in 500,000 years an asteroid will most likely impact Mars and destroy everything on the surface, including you.
You must evolve life from tiny microbes into sentient beings capable of doing something to avoid the impact and sending you home.
Note: in order to win, make sure species in your ecosystem survive long enough to evolve and that there is enough breed variety for evolution to occur. To access Ecosystem screen, press "e" or click the second button in the lower left part of the screen.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.54 | 44 |
| Audio(Jam) | 4.09 | 8 |
| Fun(Jam) | 3.00 | 107 |
| Graphics(Jam) | 3.50 | 97 |
| Humor(Jam) | 2.76 | 83 |
| Innovation(Jam) | 3.04 | 100 |
| Mood(Jam) | 3.28 | 54 |
| Theme(Jam) | 3.56 | 36 |
java.lang.NullPointerException
at transientlibs.preui.grid.Map.blocked(Map.java:302)
at org.newdawn.slick.util.pathfinding.AStarPathFinder.findPath(AStarPathFinder.java:90)
at transientlibs.preui.grid.PathFinder.updatePath(PathFinder.java:82)
at omega.Task.calculateMovementCoords(Task.java:63)
at omega.MinionAI.process(MinionAI.java:59)
at omega.OmegaAIProcessor.process(OmegaAIProcessor.java:117)
at transientlibs.preui.agents.InternalTimeGuard.checkProcessor(InternalTimeGuard.java:45)
at omega.states.OmegaTiledMapState.update(OmegaTiledMapState.java:275)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at omega.Omega.main(Omega.java:66)
865549 [main] ERROR transientlibs.preui.objects.general.Logs -
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at omega.Omega.main(Omega.java:66)
However, After 20 minutes playing, I asked myself... wtf am I doing? xD Can't figure out the main objective. I built every type of building but nothing evolved. Some hint here would be useful :P
thanks for the interest!
Regarding the counter - it's the loss ounter (asteroid impact), not the evolution one - evolution happens much faster, you win at reaching 51 evolution points with any species.
Not sure what's going on - your game looks really neat, I want to play! :)
Exception in thread "main" java.lang.UnsupportedClassVersionError: omega/Omega : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
No idea what version of Java I'm running...
Great work!
SusanTheCat -> There is no separate R & D screen, you can access research panel via flash icon.
sh launch.sh
Exception in thread "main" java.lang.UnsupportedClassVersionError: omega/Omega : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Could not find the main class: omega.Omega. Program will exit.
It is maybe because my Java version is outdated.
The only thing that might be better, is that it's not very clear what to do and what the consequences are. for instance :it wasn't always clear that the option you chose (like building a certain kind of building). And for a game that takes this long a save option might be welcome too (I clicked the x by accident, which was end of game). Something for a future release?
Why can't you select the spieces on the genetics screen? And it needs a lot of explanation too!
Not only you can click through the display at the bottom but the playfield is higher priority. So if there is something under then you can not click on anything on the display.
The whole thing is too complicated for me it may e good for manager simulator lovers but it's just so slow it's getting on my nervs. And I don't have hours to play. Especially in an LD you need to concentrate on showing everithing you want in 10 minutes at most.
But anyway this concept is a good idea! Gfx and Music is okay too.
I didn't really get the evolution strategy... it seemed like I pretty much evolved stuff at random, and eventually I won. I never figured out how to put points into Heat/Cold resistance or any other changes/upgrades, but apparently it didn't matter that much. Overall, the strategy aspect seemed pretty half-baked, but there is definitely some potential here.
Love the music and story.