Slime LifeTime by ItsSacraficed

[raw]
made by ItsSacraficed for LD24 (COMPO)
Slime LifeTime, slime needs to protect him self else he will die :(. With respawn possibility(costs gold), negative money allowed ;)! Took like 40 hours, first time making a playable game, used flashpunk libary never used flash punk before!

PRESS ESCAPE WHILE PLAYING TO ENTER PAUSE MENU!

Ratings

Coolness 83% 2
Overall 2.29 691
Audio 1.90 519
Fun 2.26 596
Graphics 2.29 600
Humor 1.81 469
Innovation 1.95 704
Mood 2.03 630
Theme 2.24 613

Feedback

jujule
28. Aug 2012 路 09:51 UTC
Super classic. The bugs are really too frustrating.
kirill
28. Aug 2012 路 09:53 UTC
Nice little game! I had fun.
You did a good job with the internal states: going back and forth in the menu/shopping/pause/etc.
I wish the graphics were a little bigger.
With so much vertical screen space, I expected it to be used somehow (enemies or HQ growing)
Gama11
28. Aug 2012 路 09:54 UTC
Liked the idea. I think it has potential, but there are a few things that prevent it from being fun:
- The sfx were way to loud in comparison to the okay-ish background music. It kind of hurts my ears.
- There is no indicator how much HP enemies have left. HP-Bars or floating texts that indicate how much damage has been done would be nice.
- It is really annoying that you can't just hold down the space bar to shoot, you have to press it repeatedly.
- There's no challenge at all, you can reset all the enemy spawning by accessing the shop if you're in trouble.
- The graphics are really tiny compared to the size of the game window, there's so much empty space! Would be better if everything was at a scale of x2.
馃帳 ItsSacraficed
28. Aug 2012 路 15:22 UTC
Well the problem was I'm kinda unexperienced with making games I suck in graphics and the game went diffrent then I hoped, and how better the ammo how harder it kinda is, and the growing part well it was in my idea book but time was running out and had some issues with updating text, and enemyhp1
NateNaterson
28. Aug 2012 路 15:37 UTC
Decent small game. Sound effects got a bit too loud and racking up currency was tedious but I enjoyed it.
Wan
28. Aug 2012 路 15:39 UTC
The game is fairly fun, but I found weird how only the 30 bottom pixel lines of so are used for actual gameplay :P I played a few moments until I got the lasers (pew pew!), then it got repetitive so I stopped.

Now that you know Flashpunk a bit more you'll probably get to do even better next time!
馃帳 ItsSacraficed
28. Aug 2012 路 16:13 UTC
@wan I hope so and I hope I'll be faster so its more enjoyable and more challenge in it!
cacciatc
28. Aug 2012 路 16:33 UTC
What are the creatures I am fighting here? Nice game. Us slime games have to stick together!
emveyh
28. Aug 2012 路 16:34 UTC
Ok i've pressed the space button for about 2 minutes, then i got bored :D cool game for your first time, though
馃帳 ItsSacraficed
28. Aug 2012 路 16:37 UTC
cacciatc "What are the creatures I am fighting here?", I don't know :P skieng ones?, @emveyh hehe thnx :D. Ps. does me good to get this kind of nice feedback i expected worde ;), and all the negative ones are right and i agree with them!
scoots
28. Aug 2012 路 17:32 UTC
Good game. Had a bug entering the shop and the game froze. :(
馃帳 ItsSacraficed
28. Aug 2012 路 18:39 UTC
@ascoots never had that before o.O, Where are you running on?
Cake&Code
28. Aug 2012 路 18:48 UTC
Shooting bullets/lasers out of my little creature's Elvis hair? Epic. I was pretty engaged (despite the fighting the same enemy) because I had to get all the upgrades! Once I had them though, I gave up pretty quickly. Much better than many first time games I've seen though! Good job :)
joekinley
28. Aug 2012 路 18:50 UTC
There was sound in the game? I did not hear anything on my MacBookPro. Hmmm...

It was fun although you could have used more of that precious empty space. I liked the graphics and the simple principle.
Although it was kinda buggy as these things were randomly dying. Also the money seemed to not be subtracted for me. Sadly there I went from stone age directly to sci-fi and ... whoa... things going fast.

Still was fun. Good work.
hnjslater
28. Aug 2012 路 18:53 UTC
Nice all style game. Pretty much agree with all the other commenters.
馃帳 ItsSacraficed
28. Aug 2012 路 19:04 UTC
I blame the time ^^!
sampyxis
28. Aug 2012 路 19:47 UTC
Nice game - kind of buggy and slow movement - but I liked it
gbear605
28. Aug 2012 路 19:49 UTC
Ok, the bugs are a bit annoying, but fun game.
SecondDimension
28. Aug 2012 路 19:52 UTC
Good little game, I was kinda hoping for a mega-palace that filled the whole screen though :) Good job putting upgrades & a shop in
Rabbits...
28. Aug 2012 路 19:52 UTC
Yeah, another flashpunker...I liked the concept but the enemies randomly disapeared and i skiped from the stone age to sci-fi...I really enjoyed the upgradings though
Maacus
29. Aug 2012 路 16:50 UTC
I like these kind of games. I think you are on the right path here, but this game need more. Like different upgrades and enemeies. Anyway, good job on making your first game!
gnx
29. Aug 2012 路 22:32 UTC
Not bad graphics, clear GUI and there is actually some sound.
Gameplay unfortunately is horribly repetitive.
Sgt Squirrelly
31. Aug 2012 路 19:46 UTC
I enjoyed the game, just a few criticisms. For one, the sprites are a little small and difficult to see, especially with all of the unused screen above them. Also, pressing space bar repeatedly can be very annoying, perhaps being able to hold it down and just having a cooldown timer on it would have done the trick?
馃帳 ItsSacraficed
31. Aug 2012 路 19:48 UTC
@Sgt hmm nice idea with that timer and cooldown that would solve alot ;) thnx!
badlydrawnrod
31. Aug 2012 路 19:57 UTC
The sound was a little on the repetitive side and some of the bad guys seemed to disappear randomly. However, you did seem to get the theme and I liked the progression.
Switchbreak
01. Sep 2012 路 16:47 UTC
Great job for a first game! I managed to get my castle upgraded and buy a laser gun. Some bugs I found: buying things didn't seem to reduce my gold, I couldn't buy the HP upgrade no matter how I clicked on it, shooting anything but the closest enemy seemed to kill all enemies that are closer when it dies.
馃帳 ItsSacraficed
02. Sep 2012 路 18:13 UTC
Lol it seem that it is buggier then how i released it first and then changed something (all within the 48 hours) but became more buggier :(
Raptor85
02. Sep 2012 路 23:49 UTC
super buggy, enemies often disappear for no reason, not much reason to move from in front of the castle since it's the ideal spot to kill everything from and you just move so slowly. The upgrade menu is kind of a pain, since the game uses arrow keys + zx your left hand is on the keyboard and right hand is on the arrows, NEVER require using the mouse in game when the game controls themselves are all keyboard, it makes you have to constantly be swapping between keyboard and mouse.

The enemies themselves didn't seem to do much to you even if you do let them get close, they damage you but i let it run without firing and it took them a solid two minutes to kill me, and every time they go past they get faster and faster until they are moving so quickly they actually skip over you most loops by, even then pressing up at the castle to go in the shop resets the enemies so you could technically abuse that to never get hit even if they get too close.

It's a good solid base and a good solid idea, just has some bugs to work out and scale/UI issues that cause it to be a little frustrating to actually play as is. Should definitely make a post-compo version
bvanschooten
03. Sep 2012 路 22:50 UTC
I couldn't discover much gameplay to it, just turn left, bang your spacebar, then turn right, then bang your spacebar again. 5 minutes later, still the same.
Teknik
09. Sep 2012 路 20:46 UTC
money in shop isn't subtracted so you can just buy every thing ei( i had 2500 gold but was able to buy the laser and the building upgrade and then i could just keep clicking the health upgrade forever.) otherwise a very boring game as it seems to have no goal. interesting that the bugs speed up when your not shooting them.
SFX
16. Sep 2012 路 13:37 UTC
The effects were too loud compared to the music. Also, why so much vertical screen space?