Slime LifeTime by ItsSacraficed
Slime LifeTime, slime needs to protect him self else he will die :(. With respawn possibility(costs gold), negative money allowed ;)! Took like 40 hours, first time making a playable game, used flashpunk libary never used flash punk before!
PRESS ESCAPE WHILE PLAYING TO ENTER PAUSE MENU!
PRESS ESCAPE WHILE PLAYING TO ENTER PAUSE MENU!
Ratings
| Coolness | 83% | 2 |
| Overall | 2.29 | 691 |
| Audio | 1.90 | 519 |
| Fun | 2.26 | 596 |
| Graphics | 2.29 | 600 |
| Humor | 1.81 | 469 |
| Innovation | 1.95 | 704 |
| Mood | 2.03 | 630 |
| Theme | 2.24 | 613 |
You did a good job with the internal states: going back and forth in the menu/shopping/pause/etc.
I wish the graphics were a little bigger.
With so much vertical screen space, I expected it to be used somehow (enemies or HQ growing)
- The sfx were way to loud in comparison to the okay-ish background music. It kind of hurts my ears.
- There is no indicator how much HP enemies have left. HP-Bars or floating texts that indicate how much damage has been done would be nice.
- It is really annoying that you can't just hold down the space bar to shoot, you have to press it repeatedly.
- There's no challenge at all, you can reset all the enemy spawning by accessing the shop if you're in trouble.
- The graphics are really tiny compared to the size of the game window, there's so much empty space! Would be better if everything was at a scale of x2.
Now that you know Flashpunk a bit more you'll probably get to do even better next time!
It was fun although you could have used more of that precious empty space. I liked the graphics and the simple principle.
Although it was kinda buggy as these things were randomly dying. Also the money seemed to not be subtracted for me. Sadly there I went from stone age directly to sci-fi and ... whoa... things going fast.
Still was fun. Good work.
Gameplay unfortunately is horribly repetitive.
The enemies themselves didn't seem to do much to you even if you do let them get close, they damage you but i let it run without firing and it took them a solid two minutes to kill me, and every time they go past they get faster and faster until they are moving so quickly they actually skip over you most loops by, even then pressing up at the castle to go in the shop resets the enemies so you could technically abuse that to never get hit even if they get too close.
It's a good solid base and a good solid idea, just has some bugs to work out and scale/UI issues that cause it to be a little frustrating to actually play as is. Should definitely make a post-compo version