!wrms by levelbylevel

[raw]
made by levelbylevel for LD24 (JAM)
Who would win in a grenade fight between Darwin and God??? Finally a game to answer this age-old question.

Ready... Fight!

Ratings

Coolness 46% 618
Overall(Jam) 2.87 165
Audio(Jam) 3.00 99
Fun(Jam) 3.03 105
Graphics(Jam) 2.33 228
Humor(Jam) 3.36 34
Innovation(Jam) 1.83 257
Mood(Jam) 2.48 172
Theme(Jam) 2.60 156

Feedback

aquasheep
27. Aug 2012 · 20:30 UTC
It was cool. The "bang" sound was really sharp though. I had to turn my sound down. Definitely funny concept though.
KEFIR
27. Aug 2012 · 20:33 UTC
Fire! Bang! Now this two words are stucked in my head :))
Brucef
27. Aug 2012 · 20:41 UTC
thats fun! would have been cool to have a single player mode, but i'm sure AI for that would have been tricky to code! well done!
tdsmale
27. Aug 2012 · 20:55 UTC
Awesome!
Markavian
27. Aug 2012 · 21:25 UTC
Sweet animations, classic !wrms gameplay :) like how you crammed evolution in there at the last minute ;) It was worth playing through a third time just to get the Draw sound effect :-p
berkano
27. Aug 2012 · 21:28 UTC
Hilarious. Nice work!
Ponte
27. Aug 2012 · 21:32 UTC
Loved the sound. Cool worms game.
TwilightFlandre
27. Aug 2012 · 21:33 UTC
The gameplay is much like other Worms styled games. Though I felt infinite movement was too much. I found it odd that you could type within the time limit box.
AdamHarte
27. Aug 2012 · 23:55 UTC
Turns out God won! :S
tigerj
28. Aug 2012 · 01:00 UTC
highscores in Audio and humor. Nice work.
zeid
28. Aug 2012 · 05:23 UTC
Nice light hearted game. I had a fair bit of trouble getting the strength of the grenades right, by the end of a game I was still not quite getting it.
Barry Abrams
28. Aug 2012 · 12:53 UTC
I love the sound effects. Made me laugh.
Thurig
28. Aug 2012 · 15:58 UTC
Funny game.
leafo
28. Aug 2012 · 22:36 UTC
Liking the sounds effects. I just wish I had someone to play with. Sometimes a grenade would get stuck in the ground instead of bouncing.
Cthulhu
30. Aug 2012 · 03:18 UTC
Haha funny sounds! :D
Will you release the source code? I'd like to understand how you are doing to compute the world collisions and things like this. Can you explain a bit?
Mago
30. Aug 2012 · 12:43 UTC
Cool game. I played it at work with a friend and Darwin won! Too bad there is only one weapon
🎤 levelbylevel
01. Sep 2012 · 23:51 UTC
Hi Cthulhu, unfortunately I wont be releasing the source code, but the destructable terrain is using a technique in flash (though in this case Haxe) where I have two bitmaps, a terrain bitmap and a destruction bitmap. These two bitmaps are compared and any pixel on the destruction bitmap that isnt 100% alpha has the corresponding pixel on the terrain bitmap's alpha set to 0%. When I want to destroy the landscape, I simply draw a shape to the destruction bitmap and update the terrain bitmap using the above method for the area that's changed. Collision of players and grenades is done using pixel collision checks of the object and the terrain. I may do a blog post on it at some point... though the technique has been blogged about by a few others :)
robcozzens
02. Sep 2012 · 07:46 UTC
Pretty cool.
azurenimbus
06. Sep 2012 · 20:48 UTC
For some reason Darwin always seems to win!

Cool game :)
brita_
07. Sep 2012 · 10:31 UTC
Love the voice acting!
BrothersT
17. Sep 2012 · 17:48 UTC
I killed one of my guys at the same time as the last angel and it said it was a draw. (the score was actually 4-1)