Capital Offense by GAFBlizzard
Theme: Shapeshift
No mouse clicks needed once the game starts.
Shift between forms to use different weapons. Shift into charged form for a CAPITAL OFFENSE.
I ran out of time and did not put in music or audio, sorry about that. To improve your enjoyment, open this in a new tab and launch the game: https://www.youtube.com/watch?v=GN0LhQRqMEs
Known bugs:
* Key setup does not warn you that only alphabet keys are allowed.
* Key setup does not prevent you from selecting the same key twice, which breaks the game.
No mouse clicks needed once the game starts.
Shift between forms to use different weapons. Shift into charged form for a CAPITAL OFFENSE.
I ran out of time and did not put in music or audio, sorry about that. To improve your enjoyment, open this in a new tab and launch the game: https://www.youtube.com/watch?v=GN0LhQRqMEs
Known bugs:
* Key setup does not warn you that only alphabet keys are allowed.
* Key setup does not prevent you from selecting the same key twice, which breaks the game.
Ratings
| Coolness | 45% | 1350 |
| Overall | 3.37 | 322 |
| Fun | 3.54 | 190 |
| Graphics | 2.81 | 561 |
| Humor | 2.62 | 320 |
| Innovation | 3.65 | 168 |
| Mood | 3.04 | 380 |
| Theme | 2.85 | 766 |
Good job, and good luck!
I have two small issues; I couldn’t work out how to pick the direction of the redirect. Also I didn’t like how the bombs wouldn’t kill the enemy if it hit them, only if they exploded near them. However those are only two minor problems on what is otherwise a very good game.
Good job!
The redirect happens once the target point is reached, and depends whether you fired right or left at the start. But yeah it isn't obvious.
I really enjoyed this. It's largely self explanatory, but there's a really pleasurable learning phase, even if you instantly remember missile command. I thought the character mode graphics were pretty retro neat too.
There are some oddities in the spawn patterns (things spawning on top of each other) that could use some cleaning up perhaps. Have you considered designing the waves rather than going random?
@M2tias Yeah, it's a bug that all keys can be the same thing. :(
Otherwise, very clever idea on the keybinding at the start, simple and yet very effective!
All in all, very nice entry, kudos.
Some visual and/or aural feedback when shooting stuff will probably make it a lot more satisfactory as well! Also some noise when losing health would improve the gameplay as well, in the middle of it all you don't really have that much time to look at the health.
It's sad that you didn't have enough time to add some sound.
Anyways, great job!
It's very challenging but also very enjoyable! Well done.