{"author_link":"\/author\/eli\/","author_name":"eli","author_uid":"1395","comments":[{"author_name":"Th3dz","author_uid":"7478","time":"Aug 27, 2012 @ 3:12pm","epoch":1346080020,"text":"only displayed a white screen for me... Couldn't play it."},{"author_name":"eli","author_uid":"1395","time":"Aug 27, 2012 @ 4:26pm","epoch":1346084460,"text":"@Th3dz sorry, I can only assume Flash player problems and\/or network with Dropbox? Maybe I'll try to find another place to host it. Thanks for trying."},{"author_name":"YopSolo","author_uid":"16503","time":"Aug 27, 2012 @ 5:20pm","epoch":1346087700,"text":"cool game, i like the &quot;bidididi&quot;\r<br\/>\r<br\/>@Th3dz just install flash player ;)"},{"author_name":"MadGnomeGamer","author_uid":"10251","time":"Aug 27, 2012 @ 11:53pm","epoch":1346111280,"text":"Another game that makes Flash crash...I think I'm going back to version 11.1 :( ever since i got 11.3 its given me nothing but BS"},{"author_name":"dr_soda","author_uid":"8342","time":"Aug 28, 2012 @ 6:11pm","epoch":1346177160,"text":"I liked the concept, but the gameplay felt really difficult.  You have very little range on your attack, which made combat insanely dangerous."},{"author_name":"agersant","author_uid":"4958","time":"Aug 30, 2012 @ 9:25pm","epoch":1346361600,"text":"Fun sound effects but very hard game. Evolution is also too slow :x"},{"author_name":"Jamin","author_uid":"2356","time":"Aug 31, 2012 @ 8:12am","epoch":1346400420,"text":"Kinda neat \/ clever.  Go with whatever power-up keeps you least dead.\r<br\/>\r<br\/>Oh, and WADOWADOWADOWAH."},{"author_name":"galman","author_uid":"5971","time":"Aug 31, 2012 @ 12:26pm","epoch":1346415660,"text":"Gribit Gribit! Nice sounds &amp; graphics(I like the idea). Really fun concept :-)"},{"author_name":"eli","author_uid":"1395","time":"Sep 1, 2012 @ 8:21am","epoch":1346487360,"text":"Thank you all for the comments!!\r<br\/>Also thank you for the feedback. I hope to get better in these areas in the future. I may even make a post-compo version if I find some time."},{"author_name":"timtipgames","author_uid":"15341","time":"Sep 1, 2012 @ 9:56am","epoch":1346493060,"text":"So far we have gribit gribit gribit and wadowadowadowah. I'd rather call it a miniminiminimi. Nice game. I really liked that I could choose which upgrade would be best for me. I couldn't observe any differences in the bloodlines though? Didn't like the graphics much but the game-play was actually quite funny."},{"author_name":"eli","author_uid":"1395","time":"Sep 1, 2012 @ 11:46am","epoch":1346499660,"text":"@timtipgames &gt; The upgrades do have an effect (each one different), but they take a few generations to really start changing anything. Therefore you can control which &quot;direction&quot; the bloodline goes, one small step at a time.\r<br\/>\r<br\/>And actually I was saying &quot;bidibidibidi&quot;, if that helps."},{"author_name":"Colapsydo","author_uid":"3984","time":"Sep 4, 2012 @ 12:29pm","epoch":1346761440,"text":"I really like it.\r<br\/>May be the attack distance should have been increase a bit (against the small enemies there is just a 5 pixels margin). Add a dark ambient music, and I can play hours to this game just to see until where I could go."},{"author_name":"caranha","author_uid":"7847","time":"Sep 5, 2012 @ 12:05am","epoch":1346803200,"text":"The idea of tying the upgrade path to the physical path you travel in the dungeon was really cool. However, other than the colors, I couldn't really notice how the player changed with each upgrade.\r<br\/>\r<br\/>The three enemies where quite interesting, and I loved the sound effects."},{"author_name":"eli","author_uid":"1395","time":"Sep 8, 2012 @ 12:04pm","epoch":1347105540,"text":"@Colapsydo &gt; Because there's an end to the game, difficulty does not ramp up forever. So I opted to make it harder and make the player focus more on strategy (which mutation to go for). Yes it is hard, and I don't like my battle mechanic at all. A future version would have something very different. Thanks for the input.\r<br\/>\r<br\/>@Caranha &gt; each mutation has a different effect, and I tried to color code the different elements appropriately. Look for blue, red, and green in the game and you should get an idea of what changes. It does take a while to see an effect -- this was on purpose to make players explore without knowing exactly what does what. But the information is in there. Thanks for the feedback."},{"author_name":"triliyn","author_uid":"14121","time":"Sep 14, 2012 @ 1:54pm","epoch":1347630540,"text":"Nice game! I don't think I ever really figured out what the blue powerups do. It looks a bit like a temporary shield when you attack? But since the graphic doesn't show unless you get hit, it's hard to tell how long it lasts.\r<br\/>It also would have been nice if the doors had the powerup colors on them instead of just the shape. A few times I went through the spiky door wanting the red powerup."},{"author_name":"SFX","author_uid":"10908","time":"Sep 16, 2012 @ 1:23pm","epoch":1347801480,"text":"This was brutally hard, and I had no idea what each powerup did."}],"images":["ld24\/1395-0b45d8ee349a17c2a521419314d1463e.jpg","ld24\/1395-494931e189656516a5987ba316f4edb6.jpg","ld24\/1395-14d37d6b28795e27e00dfc4e1cd3f7e6.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/35062\/Games\/LD24\/final-compo\/index.html","text":"Web"},{"url":"https:\/\/github.com\/elib\/LD-24","text":"Source"}],"metadata":{"g_key":"29906","g_author":"1395","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29936","g_title":"Bloodline","g_status":"UCHK1","g_place":"449","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/1395-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/1395-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/1395-shot2.png-eq-900-500.jpg"],"text":"**EDIT** Small update to compo version, fixing critical non-winnable crash, and SLIGHTLY TUNING two other things (monster spawn HP and a little aesthetic that was bugging me). For details check the github repo.\r\n\r\n\r\nIn \"Bloodline\", you assume control over a small developing population. How will your creatures be mutated? What will they evolve into?\r\n\r\n---------------\r\n\r\nMy first roguelike-like-like, heavily inspired by the work of Michael Brough.\r\n\r\nMade with Flixel and FlashDevelop. Background images taken from photos I took on the first day of the compo. Pixels made in GraphicsGale. Sounds made with microphone + Audacity, and Increpare's bfxr.\r\n\r\nPS I used git this time and it was a dream. I didn't really end up needing source control (thankfully) but it was extremely easy to set up a private repo and then simply push it to github when I was done. Highly recommended!<\/p>","title":"Bloodline"}