LabRadDog by MoreRPG Team
You play as a dog, which can shapeshift into a cat and a flea.
Your goal is to escape from this dreadful laboratory!
Use different properties of each animal to find your way.
Controls:
W,A,S,D or ARROWS – move
1,2,3 - shapeshift
Space – jump
Mouse – look around
Traits of animals:
Dog – fast speed, low jumps, senses food.
Cat – medium speed, high jumps, sees in the dark.
Flea – very low speed, very high jumps, very little size.
Our team members:
Anna Sviridenko - art
Vladimir Gaidenko - game & level design
Daria Paramonova - programming & sound design
================================
Update:
Added offline builds for Windows, MacOS & Linux.
They ought to run more smoothly.
Also in offline builds: a bit changed food income and a little tip about exit whereabouts ;)
Your goal is to escape from this dreadful laboratory!
Use different properties of each animal to find your way.
Controls:
W,A,S,D or ARROWS – move
1,2,3 - shapeshift
Space – jump
Mouse – look around
Traits of animals:
Dog – fast speed, low jumps, senses food.
Cat – medium speed, high jumps, sees in the dark.
Flea – very low speed, very high jumps, very little size.
Our team members:
Anna Sviridenko - art
Vladimir Gaidenko - game & level design
Daria Paramonova - programming & sound design
================================
Update:
Added offline builds for Windows, MacOS & Linux.
They ought to run more smoothly.
Also in offline builds: a bit changed food income and a little tip about exit whereabouts ;)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.16 | 618 |
| Audio(Jam) | 2.43 | 641 |
| Fun(Jam) | 2.75 | 837 |
| Graphics(Jam) | 3.49 | 454 |
| Humor(Jam) | 2.33 | 598 |
| Innovation(Jam) | 3.20 | 423 |
| Mood(Jam) | 2.90 | 698 |
| Theme(Jam) | 3.71 | 252 |
Overall, great job!
Also, the game worked rather slow and laggy to me. Maybe make desktop versions for graphics-intensive games? I doubt browsers have particularly great performance...
The game looks like it could be interesting, but somehow I got little idea what was going on or what I was supposed to do, and clunky mechanics didn't help. Sorry. >.<
I wasn't as desperate as the other players concerning the controls. It could have been better, but it was okay for me.
The different point of view of the animals was awesomely awesome. It really makes your game stand out.
I think the floor and walls are missing a little texture, because you don't always feel like your walking, because it has the same colour.
Some collisions were very strange. Maybe the animal is too small, because you can fit in very thin gaps, even when your a dog. When you jump (especially the cat) and you land on a fin gap, you drop to the ground... It's really strange.
I think the game also lack a little indication on where you should go. I like exploring, but I regularly felt completely lost, not knowing if the next room was really ahead or if I was the wrong way. The room disposition wasn't linear, so you should be more clear on what is the correct way. Especially the last room : I really though I was in the wrong place, because there seemed to be a invisible wall (I understood later that it was actually supposed to be glass). I was lucky to find the solution accidentally looking for food.
Speaking of food : the food is never reset, but you can shape shift as much as you want. That can create situation were you're stuck, and that's a bad thing. So I decided to shape-shift as little as possible, only when it was absolutely necessary. It's a good thing you wanted to limit the frequency of shape-shifting, but not too much, because it's a big mechanic of the game. You should have had food that re appears when you die, after a certain time, or have a reset-room button. It will avoid this problem, and I could have played around with the mechanics how I wanted without preventing me from progressing.
Funny jumping-effects and flea "foot"-steps. I would have loved a little more, but I always want more so it's not really your fault.
Good job to you three!
PS : I really love the LabRadDog logo! That's what made me click on your game.
Oh, and I LOVED how your vision switched from one animal to another.
The gameplay was a bit wierd. I couldn´t get passed the second room because i couldn´t become a flea. the gameplay felt a bit off :S