End Humanity! by SFX

[raw]
made by SFX for LD24 (COMPO)
You are an invincible bio-mechanical nightmare of science, but you are not immortal. You're going to die very soon, but your larvae is numerous. Once hatched, they will wipeout most life on earth (especially the humans). However, those fiendish humans will try to murder your children before they hatch. Protect your cocoon from the humans. Absorb genetic material (and machines, because why not?), evolve, and grow stronger. End humanity!

Important things to know:

If you run Windows, the zip file will have everything you need. If you run Linux/Mac, then you'll need to install LOVE 0.8 to end humanity. If you get a "setSizes" error, then congratulations, you're running Love 0.7.2.

Also, there's a weird issue with the library I'm using for the GUI (gspot, because LOVE libraries have the best names). If sometimes doesn't register the first click when clicking on a button. However, the second click should work.

Controls:

WASD - Move nightmare of science
Left Mouse - Fire acid blob (uses energy & weak, but ranged)
Right Mouse - Melee attack (strong and not ranged, but doesn't use energy)
1 - Heal Cocoon (if you have evolved the heal ability)
2 - Spew Invisible Toxic Cloud (if you have evolved the toxic cloud ability)

Oh, and that number in the corner is the FPS counter. I ran low on time and completely forgot to turn that off. Many of the issues with this game are due to a lack of time. Sigh.

Ratings

Coolness 71% 3
Overall 3.00 357
Audio 2.88 208
Fun 3.42 104
Graphics 2.33 580
Humor 2.38 267
Innovation 2.19 635
Mood 2.43 474
Theme 2.97 340

Feedback

mdkess
27. Aug 2012 路 03:28 UTC
Hey - I got an error playing this after a few seconds. Screenshot here: http://imgur.com/QpUmT

Anyway, I didn't rate your game, but it looks cool! Reminds me of this old game called Crimsonland.
jprogman
27. Aug 2012 路 05:01 UTC
Pretty fun game! I liked playing it.
I have to admit: the mechanics for leveling up your creature isn't too new after playing several flash games with paying something to get something better routine at each end of level.
Desi Quintans
27. Aug 2012 路 05:56 UTC
I played it for seven waves, and had quite a bit of fun. Maybe a bit too easy? I took speed upgrades and one melee upgrade and just steamrolled everything.
馃帳 SFX
27. Aug 2012 路 10:46 UTC
@mdkess Congratulations, you're running LOVE 0.7.2. You need to run LOVE 0.8, and I've now made a note of that.
馃帳 SFX
27. Aug 2012 路 10:50 UTC
@Desi Quintans: You only made it halfway! I'd like to think the game gets much harder after level 7, but I ran out of time to properly balance things.
hamster_mk_4
28. Aug 2012 路 01:51 UTC
The first few waves were a bit boring since I did not have enough points up evolve anything. After the difficulty ramped up things got interesting. I like the diversity of enemies. I didn't make it too far, but I had fun playing it. I think I would like the game more if the upgrades were cheaper or the EP per level were higher. Also waiting at the end of the wave for the corpses to disappear felt like a waste of time. Couldn't you boost the cocoon life by a set amount and skip to the upgrade screen as soon as the last enemy bit the dust?
Benjamin
28. Aug 2012 路 09:30 UTC
I made huge progress step by learning :
A/ I posess a melee attack ( 2nd game )
B/ I gain EP by walking on those annoying little shade ( which delayed the game end )

For the first point I should have read instructions of course but for the second point I guess that more shiny sprite would make me wonder sooner what will happen if I walk on them.

The game balance is incredibly good once you know about that, I love the way you want to kill enemy earlier but can't take EP in time ( which you need badly in harder level).

I was also unable to buy first heal upgrade (200) at level 5-6 despite the fact I had 450+ EP. Nothing happend when I clicked and I was low on energy... I finally took missile upgrade and it worked.

hamster_mk_4 > It seems you need to learn step B/ to enjoy the full magic of this game :)
plule
28. Aug 2012 路 17:38 UTC
It's a bit slow, but nice music!
kevincorrigan
28. Aug 2012 路 22:37 UTC
Nice Game, it was fun and the music wasn't to bad either:p
Benjamin
28. Aug 2012 路 22:52 UTC
Oh sorry I played again to your game and realized that heal upgrade is 500 ( and not 200 )
zatyka
29. Aug 2012 路 01:26 UTC
I had a lot more fun than I thought I would. Nicely done.
Gidaio
30. Aug 2012 路 00:38 UTC
I enjoyed it. Pretty easy, pretty simple, pretty standard, fun nonetheless.
Crushenator
30. Aug 2012 路 00:42 UTC
It's a pretty common game dynamic but I found myself playing it for quite a while. Well done. I thought the smoke particle effect was quite nice.
Ezzam
01. Sep 2012 路 07:56 UTC
Pretty nice game. Planes were a nice touch - they gave me a bit of trouble because i was upgrading only melee to the point they appeared ;)
馃帳 SFX
01. Sep 2012 路 17:55 UTC
@Ezzam That's why they exist.
jamiebell-oldtopman
01. Sep 2012 路 20:12 UTC
It's not a bad game, but I'm used to the WASD keys corresponding to the way I'm facing. Overall, it's not a strong game, but there's nothing wrong with it at all.
Ragzouken
02. Sep 2012 路 09:03 UTC
A bit annoying to get to the first evolve screen and not have enough points to get anything at all :(

Melee seems like the best way to deal with all the enemies except the planes - so I went for pure speed upgrades until late. The damage upgrades for the gun don't seem to do enough.

I like that you can shove enemies out of the way :D
mdkess
03. Sep 2012 路 15:58 UTC
Cool, Love 0.8 definitely manages to fix this.

I like the game - slick mechanics, and while the graphics could certainly use some work, they work well for this. Good work!
hnjslater
06. Sep 2012 路 07:29 UTC
Not the most evolutionary! (hah! get it?) good fun though...
raohmaru
12. Sep 2012 路 11:50 UTC
I played until 13th wave. Very fun and addictive.
RawBits
13. Sep 2012 路 06:04 UTC
This is a nice strat for a game. It needs some ballancing and better gfx but it can turn out really nice. By ballanceing I mean you don't get enought EP to evolve.
phren
16. Sep 2012 路 19:21 UTC
Awesome music! The game was very fun and exciting to play, kept me playing for quite a bit. The game mechanics were nothing new I guess, but overall I felt like the game was pretty well balanced. I didn't realize you had to pick up "corpses" to get exp until some time had passed. Perhaps the graphics could've made that fact a bit clearer.
defiantburrito
17. Sep 2012 路 05:15 UTC
This was one of the most fun games I've played so far. I think keeping your idea small worked to your advantage. :)

The upgrades were fun, but I would have liked a bit more variety in the types of upgrades I could get. (For example, a spread/multishot upgrade, or better cocoon armor, or whatever.)

Graphics are OK for the time spent. :) Graphics aren't too important in a game like this.

Impressed that you had any music at all, I didn't have time for anything.

Good work!
Cthulhu
17. Sep 2012 路 23:53 UTC
Hard but fun to play!